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  1. #31
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by UNDEAD10000 View Post
    So you want ruin FFXIV for casual players like me who don't want DPS metter to the FFXIV due to high change getting reported and banned for not doing highest possible DPS all the time in any content?
    See when you jump to psychotic conclusions that the inclusion of a DPS meter will do that. Yes... that is what I want so you will go some where else.
    (10)

  2. #32
    Player
    Deedlit's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Deedlit Parn
    World
    Ultros
    Main Class
    Archer Lv 100
    Nothing, because SE will do a worse job and take longer than any mod dev.
    (3)

  3. #33
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    See when you jump to psychotic conclusions that the inclusion of a DPS meter will do that. Yes... that is what I want so you will go some where else.
    This is the devs conclusion. Are you calling them psychotic?
    (1)

  4. #34
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Seraphor View Post
    This is the devs conclusion. Are you calling them psychotic?
    That is not the devs conclusion. The devs conclusion was that they did not want to receive a brigade of reports over people discussing their dps, or using it as a reason to remove players from a party. They never said players would report players for not doing the highest possible DPS at all time.

    In the end though it doesn't even matter as you can be reported for removing a player from your party for anything now, so they may as well put the DPS meter in.
    (4)

  5. #35
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    That is not the devs conclusion. The devs conclusion was that they did not want to receive a brigade of reports over people discussing their dps, or using it as a reason to remove players from a party. They never said players would report players for not doing the highest possible DPS at all time.

    In the end though it doesn't even matter as you can be reported for removing a player from your party for anything now, so they may as well put the DPS meter in.
    They have, for years, said that they don't want DPS meters in the game because they don't want players to be pressured to or harassed for not performing at the top level.
    (4)

  6. #36
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Caitlinzulu View Post
    If you condense the combo to one button why have the combo at all. Just make it a one button skill. Same feel same skilllevel and we have made the rotation even more boring/dumbed down
    better to just remove skills like kaiten xD
    (1)

  7. #37
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by IdowhatIwant View Post
    That is not the devs conclusion. The devs conclusion was that they did not want to receive a brigade of reports over people discussing their dps, or using it as a reason to remove players from a party. They never said players would report players for not doing the highest possible DPS at all time.

    In the end though it doesn't even matter as you can be reported for removing a player from your party for anything now, so they may as well put the DPS meter in.
    No they didn't include it because of the toxic behavior that stems from parsing. Which is one of the things we're seeing from 3rd party parsers and that FFLogs website.
    (2)

  8. #38
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    Quote Originally Posted by Seraphor View Post
    They have, for years, said that they don't want DPS meters in the game because they don't want players to be pressured to or harassed for not performing at the top level.
    Isn't there something already in pvp that shows how much damage people have done at the end of the battle?

    I would like for implementation of numbers next to peoples names for when their buffs or my buffs will run out on them. (So if I have two bards in the party you could see when their mages ballade is going to time out so you can also be singing the same song they are.)
    A way to see if someone has been raised or being raised already in the overworld as well as in alliance raids if they are in another alliance.
    A way to see my shields visably on my health bar not just in a party window because right now there is no way to see how much shields you have left when solo. So just a small indicator over our health bar.
    A way to increase the size and move the toast text and boss/dialogue message window so I can actually read it because it is small.
    Chat bubbles please.
    Something or a setting to change the color of the tank buster icon that is red due to sensory overload. This isn't even in any plug in list I've looked at when attempting to find literally any solution to make tanking a possibility for me so I can play the game again.
    A way to see what killed us, what damage type something is doing and how much damage it is doing to us easily without scrolling through the battle tab. Also a way to stop the chat from scrolling when attempting to look through said dumb battle tab because if you move the window or twitch and click anywhere on your screen it will go back to the end.
    A way to see how much damage I personally have done within a dungeon, and what others are doing even without names so I know what is expected of the class I am playing at a given level.
    Bigger cooldown numbers.
    A way to actually split your party window, maybe allow for it to be smaller, so sideways with 4 people in each row instead of just the straight line it is in.
    A way to auto roll on items in a dungeon instead of one by one clicking each and every item if you want to bulk pass on everything.
    A way to enable to commend window from auto popping up at the end of a dungeon.
    A way to see the market board from anywhere or a website tab built into the game. (Though this might be horrible because some games can't get this right and it makes the game chug in performance)

    Those are the things I would like to see implemented. Honestly though wouldn't it make much more sense instead of putting all of the work on your dev team to just screen add ons and put the code already into the game like numerous other games do. Some just steal mods and say nothing like minecraft.

    Edit: A black and white mode.
    (1)
    Last edited by Faafetai; 05-10-2022 at 06:14 PM.

  9. #39
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    1. Split focus target box into multiple elements.
    2. Already mentioned but it must be mentioned again; Customizable party window for the love of the twelve.
    3. Show more then five quest icons simultaneously on the map for the accepted quests.
    4. Shop information upon hover over on the map. Mmhmm, that is a shop alright now what the heck does it sell?
    5. Map key allowing the hiding of specific map icons only showing what the player has selected. The map is overly cluttered while somehow being bad at actually displaying useful information.
    6. Ability to sort buffs/debuffs using list. Example; I would like certain party buffs to be at front of buff bar with others at back or hidden. Simple whitelist - blacklist and sorting for this.
    7. More hotbar profiles with unique skill placement per profile. Would be most useful to have different hotbar skill arrangements at certain level brackets. Cure 2 is on far away key that is painful to press but I must use it at level 50 and below. This kinda stinks!
    8. Hide or tone down certain graphical effects option. Ohhhh also option to change telegraph colors.
    9. Lock chat button so I cannot pull chat tabs out of the chat box.
    10. Change nameplate color per player setting. Example! Green nameplate text for healer, blue for tank, etc.
    11. Inventory search feature so lookup where item is located then highlight that specific grid.
    12. Autofilter/auto hide chat messages with certain keywords. Aka fricken spam block.
    13. Only close saddle bag or single ui element instead of closing both when I do not wish to exit both.
    14. Aion like manual button consolidation. Allow me to consolidate certain buttons as I wish (crown play/draw - combos - etc). Macros are not proper option as they cause clipping.
    15. Per chat tab chat channel start. If I click the tab designated to party chat I wish to be in party chat. If selecting the general tab I wish to default to say chat. Swtor does this and it has bothered me so fricken much.
    Many apologies if all has been mentioned already. Am also missing stuffs.. could go on for ages! The mind is fried at this juncture.
    (3)

  10. #40
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    860
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Most people here have already provided interesting ideas, so I'll just say the one that imho should've been in the game long ago: make it easier to know whether a positional has met the requirement or not. It's not always so obvious to know when there's boss/player movement involved.
    (10)

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