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  1. #1
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by lAurasl View Post
    yeah. button bloat is easily fixable with the pvp combo system without removing any depth from classes.'

    consolidation of skills that just make sense helps as well. they already started moving that way with certain skills, for dragoon, mirage dive replacing high jump for example. it just makes sense for it to replace it.
    It would have to be optional per class choice simular to how the mod shows it where you can turn it on for certain classes and leave it off for others without changing the setting each time.

    I've had plenty of fights where my healer died and I'm spamming 1-2 as a GNB to keep my health an shield going
    (1)

  2. #2
    Player
    lAurasl's Avatar
    Join Date
    Apr 2022
    Posts
    27
    Character
    Res Pls
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Baxcel View Post
    It would have to be optional per class choice simular to how the mod shows it where you can turn it on for certain classes and leave it off for others without changing the setting each time.

    I've had plenty of fights where my healer died and I'm spamming 1-2 as a GNB to keep my health an shield going
    yep, im a big fan of optional stuff. it shouldnt be forced on people but there if you want/need it.
    (1)

  3. #3
    Player
    Shirala's Avatar
    Join Date
    Mar 2022
    Location
    Ul'dah
    Posts
    46
    Character
    Shirala Ebonscale
    World
    Lamia
    Main Class
    Dancer Lv 81
    Quote Originally Posted by Oizen View Post
    PVP Combos except for PvE.

    Admit button bloat is a problem already pls
    This x a million.

    Quote Originally Posted by Caitlinzulu View Post
    If you condense the combo to one button why have the combo at all. Just make it a one button skill. Same feel same skilllevel and we have made the rotation even more boring/dumbed down
    Simple. Make it optional for us disabled folks.
    (5)

  4. #4
    Player
    Erinellza's Avatar
    Join Date
    Jan 2021
    Posts
    294
    Character
    Erin Ellza
    World
    Sagittarius
    Main Class
    Bard Lv 50
    Quote Originally Posted by Oizen View Post
    PVP Combos except for PvE
    Only if it's optional, please and thanks. I enjoy pressing many buttons. The lack of buttons is what killed the new SMN for me. Also, currently existing PvE combos (like RDM's Verholy/Scorch, etc) should have the option to be on separate buttons if that's what the player prefers!
    (8)
    Professional lurker.

  5. #5
    Player
    Shirala's Avatar
    Join Date
    Mar 2022
    Location
    Ul'dah
    Posts
    46
    Character
    Shirala Ebonscale
    World
    Lamia
    Main Class
    Dancer Lv 81
    Quote Originally Posted by Erinellza View Post
    Only if it's optional, please and thanks. I enjoy pressing many buttons. The lack of buttons is what killed the new SMN for me. Also, currently existing PvE combos (like RDM's Verholy/Scorch, etc) should have the option to be on separate buttons if that's what the player prefers!
    It would be great if they made it so you could choose which combos you wanted to use instead of all or nothing.
    (2)

  6. #6
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Oizen View Post
    PVP Combos except for PvE.

    Admit button bloat is a problem already pls
    Completly agree, most combo as they are don't provide real gameplay variety, they are just here to provide visual change and putting that on a single button would be great to either reduce button bloat or give room to skill that actually provide actual gameplay.
    (0)

  7. #7
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    If you condense the combo to one button why have the combo at all. Just make it a one button skill. Same feel same skilllevel and we have made the rotation even more boring/dumbed down
    (7)

  8. #8
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Caitlinzulu View Post
    If you condense the combo to one button why have the combo at all. Just make it a one button skill. Same feel same skilllevel and we have made the rotation even more boring/dumbed down
    You would think that, but GW2 players still have trouble finishing combos with their condensed buttons and way WAY fewer buttons to track.
    (5)
    ~sigh~

  9. #9
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Caitlinzulu View Post
    If you condense the combo to one button why have the combo at all. Just make it a one button skill. Same feel same skilllevel and we have made the rotation even more boring/dumbed down
    better to just remove skills like kaiten xD
    (1)

  10. #10
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    776
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Caitlinzulu View Post
    If you condense the combo to one button why have the combo at all.
    Some combos are just plain linear without any sidepaths. However, interupting it does give disadvantages. These are perfectly fine for condensing. Note that resetting a combo by starting a new one could actualy be a desired effect (no idea if any class has this already), and in this case it should be at least 2 buttons (1 to reset, 1 to continue).

    The only skill that not condensing a combo does is get players to use more buttons and mess up because of that.

    Essentialy you only have like 10-18 buttons in easy reach depending on the settings (whether you have easy management for 5 or 6 main buttons, and how many modifiers you can easily apply).
    Modifier keys might make it look like you have more, but it usualy isnt as easy as it might appear (some modifier keys make certain buttons harder to reach like for example ALT+5 and CTRL+1 do require additional movement due to button distance and position). Condensing buttons makes more buttons get easy to reach.
    There is also the part of fat fingering, which often happens when moving your hand to reach those buttons. More buttons often causes this. Although players can sometimes compensate by adding gaps in the bars (which then moves buttons even more often out of easy reach).

    But there is a point where condensing everything gives issues, and thats mainly in the lower levels where not everything is unlocked yet. Revealing that a new step is unlocked in a combo is normaly easy as its a new button. But when condensed this feature is lost, which especialy in the learning phase is actualy a problem. Players arent very likely to notice this, and especialy when constantly bouncing between high and low level dungeons, this becomes messy. Sure the button image can change, but i do not consider this a good way.

    For this reason i think some classes simply need a primary combo that never gets condensed, while everything besides that, that can be compressed, should be. Uncondensed abilities also gives a certain feeling to a class in what sort of expectations to get. Since if the main combo requires 3 buttons, you are generaly going to expect a lot more combo's. While if those are condensed, its more likely to be expected that its not going to matter as much.
    (0)

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