Page 14 of 17 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 167
  1. #131
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Packetdancer View Post
    Edit: Holy flipping heck, Shougun. And I thought I could write long posts... that one a few pages ago is one for the record books!
    I could honestly write about video games for hours on hours, from the idea of walking, how a room in a random npc home should look, to new jobs and stories, if it was for work I would need to proof it for better everything lol but it's for fun so I just try to make it hopefully readable for those who like to read about other people thinking about games lol...

    Usually they're not THAT long but I just started a stream of conscious and a little bit later was like .. oh.. alright.. hahaha. There were are few things I wanted to expand on a lot like new menus and systems and did my best to try and keep them only to like a paragraph or so..

    Though I know it makes some of my posts very "I don't want to read that" for some people, which is honestly absolutely okay and understandable. Sometimes I'm writing for a a small tea party lol.

    You should see some of my feature request threads ... . They use the hidden button tag to be more manage-able and I try to present them a little bit better than a random post in a big thread, but ye..

    If it helps other people's sanity of me, I /also/ enjoy reading other people's long posts .
    (0)

  2. #132
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    It would be nice to have a fix controller for pc players. There a plug in fixing the problem due maybe the feature wasn't well made.
    (0)

  3. #133
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Packetdancer View Post
    It's less that there's more inherent delay (though there does seem to be some truth to that) and more that FFXIV's handling of replicated state where movement is concerned is... uh. How to put this.

    Okay, without going into theories behind how you handle network replication of movement in online gaming, the non-technical analogy here would be that, so far as I can tell, that FFXIV puts less importance on where you're going as opposed to where you've been.

    That might sound like a really subtle difference, but it is not.

    Prediction of where you're headed based on existing movement -- and moving your character ahead-of-time in the server representation and on other remote clients -- is very key to the illusion that there's no major perceivable network delay in a lot of online gaming. Many games are deciding where you probably are before you actually tell them you're there, and then adjusting your movement to correct your position if they're wrong. This means your friend in some game might seem to be moving smoothly with no latency or lag, but in actuality the movements you see might be slightly different than what your friend is actually doing, with the game adjusting what you see as their movement somewhat on-the-fly to correct their movement and bring it in alignment with where they actually are.

    Now, handling movement prediction is a pain, no question; I've been working on a game in my spare time with a free-running/parkour system, and let me tell you, handling that in multiplayer with solid network prediction has been an adventure. And not always the good kind.

    But FFXIV's movement model is a lot simpler, and there definitely are some improvements they could make... though they would probably not be trivial to implement at this point.

    Edit: Holy flipping heck, Shougun. And I thought I could write long posts... that one a few pages ago is one for the record books!
    Yes, this is a very good organization of observations, ty :>


    Another thing that I'd like to see, and that could help with the hostility of the current interface.
    There are STILL important self-buffs and cooldowns for certain jobs that have no business not being an option for their job gauges.
    (examples: MNK forms and self buffs, SMN's DWT/FBT cooldowns and ruin IV charge, BLM's enhanced flare.)
    It would help clear up the need to tunnel vision your hotbars/buffs/debuffs, which is is one of the things that addons help alleviate.
    (0)

  4. #134
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    A personal dps counter unable to be viewed by other players.

    The dialogue box being able to be customizable so you can change the letters and the background.

    Honestly that’s is all I can think of
    (1)

  5. #135
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    The ability to change the color of names for FC members would be nice. As it is now, we can set party members, alliance, friends, and rando's colors, but not FC mates.
    (4)

  6. #136
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    861
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Macros with a /micon should show the tooltip of the ability, or at least there should be an option to do so. It's a bit annoying having to go the actions list to check the information of a specific action that is often macroed (AST cards, Dragon Sight, etc.).
    (4)

  7. #137
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    I'm all for these UI enhancements:

    Speech bubbles on players
    Display onscreen the name of the song currently playing
    Cooldown tracking window
    Buff/debuff timers in the party list
    Single button ability combos
    Personal damage meters
    Distance indicator from target
    (3)

  8. #138
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Aco505 View Post
    Macros with a /micon should show the tooltip of the ability, or at least there should be an option to do so. It's a bit annoying having to go the actions list to check the information of a specific action that is often macroed (AST cards, Dragon Sight, etc.).
    and there should be an option to have the macro icon not grey out when the action is unavailable too.
    (1)

  9. #139
    Player
    lAurasl's Avatar
    Join Date
    Apr 2022
    Posts
    27
    Character
    Res Pls
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zarkovitch View Post
    It would be nice to have a fix controller for pc players. There a plug in fixing the problem due maybe the feature wasn't well made.
    idk why but the plugin doesnt work for me. my controller still drops inputs.
    (0)

  10. #140
    Player
    Ravor's Avatar
    Join Date
    Apr 2021
    Location
    Grindania
    Posts
    180
    Character
    Ravor Elliard
    World
    Atomos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RayneBoemir View Post
    A personal dps counter unable to be viewed by other players.

    The dialogue box being able to be customizable so you can change the letters and the background.

    Honestly that’s is all I can think of
    I agree with the dialoque box as for the first part, a part of my heart kinda want that but once that dps meter an official stuff in the game, its not about other player cant see, it will be other people will ask your dps meter, making a specific rules to forbid other people to ask/tell your dps meter will make more problem and question like, why make it official in the first place if i cant tell or ask other people about it, there is a reason why the dev wont ever put dps meter in the game, the dev dont want dps meter to be the driving force in completing content, it will make party finder be like "need dps with at least 10k/sec dps, we will test it on certain dummy/instance first" the dev dont want that to be a thing in ff14
    (1)

Page 14 of 17 FirstFirst ... 4 12 13 14 15 16 ... LastLast