My game is running by the game input. I close the steam input on this game ages ago. It really the game feature is having issues and need to be adressed. I try everything steam input on/off, ds4windows and closing windows gaming xbox.Question: are you running the game through Steam? It's worth noting that Steam may be eating all the controller input and re-exporting a software emulation of a gamepad, to allow the Steam controller remapping to work. If so, you can try going to the controller settings in Steam and disabling the Xbox or Playstation controller remapping support (or, for that matter, enabling it if it's not) just to see if the alternative works better.
(If you're not in Steam, though, I got no suggestions.)
I play on controller and occasionally feel like I'm getting dropped inputs - I never know of it's player error, something to do with my hardware setup, or if the fault lies with ffxiv.
All I know is that I never feel like I have dropped inputs in other games that I play with my controller, it's a ffxiv specific problem.
The actual issue at play here is that for one reason or another, whenever FF14 detects a virtual device has been installed or uninstalled, it begins 'polling' the system to determine what devices are still connected to the game and figuring out what they are. The massive issue with this, is that Windows itself and other systems like game pass will randomly install and uninstall virtual devices related to those systems, causing FF14's controller inputs to hang while it determines whats connected still, every. single. time. this happens.Question: are you running the game through Steam? It's worth noting that Steam may be eating all the controller input and re-exporting a software emulation of a gamepad, to allow the Steam controller remapping to work. If so, you can try going to the controller settings in Steam and disabling the Xbox or Playstation controller remapping support (or, for that matter, enabling it if it's not) just to see if the alternative works better.
(If you're not in Steam, though, I got no suggestions.)
The easy fix to this is for the devs to change the code to simply skip the polling phase if the number of controllers is the same as before, instead of going through the entire polling process then resuming the input flow. It would change the downtime from several seconds to effectively 1/10th of a second.
I haven't had any problems since getting a new PC. I'm on Win11 with a DualSense and don't play FF14 through Steam. But I did have quite a few issues on my old PC with Win10.
PS4 controller on PC. No third party software like DS4Windows. No input delay.
Windows 10.
Oh god, it's not filtering on device class? Not even restricting it even just to HID devices at the very least? That's...The actual issue at play here is that for one reason or another, whenever FF14 detects a virtual device has been installed or uninstalled, it begins 'polling' the system to determine what devices are still connected to the game and figuring out what they are. The massive issue with this, is that Windows itself and other systems like game pass will randomly install and uninstall virtual devices related to those systems, causing FF14's controller inputs to hang while it determines whats connected still, every. single. time. this happens.
Then yeah, the way Game Pass installs virtual storage volumes as individual freaking devices (I will spare you the rant about how it often mistakenly recreates ones that already exist, and then marks the devices hidden as well, until you have like 73 virtual storage devices in Device Manager that only appear when you enable "Show Hidden Devices") would absolutely wreak merry havoc with it.
Among more than a few other things.
(I have Opinions about how virtual devices are handled in Windows. They are not positive ones.)
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I've played with a controller wired on PC for over 8 years now, and I will tell you, it's most likely a problem with your controller or wire and your PC rather than the FFXIV Client.
My suggestions:
1. Check the wire connecting your controller to PC. I have mostly used PS4 controllers with FFXIV, and about 85% of the times I ever had issues it was just needing to find a better wire. It's not just the PS4 controller, I've had to do that for a PS3 controller back in the day and I had to find a new wire for my PS5 controller after a week as well.
2. The Controllers battery might be screwing with it's connectivity to your PC, even though it's plugged in via a wire. For example, I had a controller that after running the game for about 8 hours, would start disconnecting from my PC every few minutes after, and I figured out the battery just wasn't getting charged while I was playing, or it wasn't charging fast enough.
3. I've had my PC try to save power using a controller, so I would have to go to USB Input Device Properties > Power Management > and Uncheck "Allow the computer to turn off this device to save power" since that would occasionally be the reason my controller would randomly disconnect.
Also, even if you aren't running FFXIV through steam or anything, if you ever played any other PC game through steam w/ a controller, then your controller might be using steam even if you never set it. I have had that problem before, though it hasn't really caused me any issues when it has happened. I wouldn't be surprised if there was input problems caused by that.
Last edited by Ashiee; 05-10-2022 at 01:21 PM.
Also if Xbox wireless controller, BE SURE the wire is good, because for some reason Xbox wireless controllers simply don't work properly with XIV through Bluetooth (they work fine if they are connected through USB, or, to my understanding, if you use Microsoft's Xbox controller receiver for PC instead of BT).
Still not sure why this is the case (especially since other games don't seem to exhibit the bug) but apparently it has been an issue for several expansions.
My controller does annoying things if I tab out too long while connected to Bluetooth, but I usually leave it wired for that reason.
I don't notice missed inputs
How do you make it not reinstalling? It might be problem.The actual issue at play here is that for one reason or another, whenever FF14 detects a virtual device has been installed or uninstalled, it begins 'polling' the system to determine what devices are still connected to the game and figuring out what they are. The massive issue with this, is that Windows itself and other systems like game pass will randomly install and uninstall virtual devices related to those systems, causing FF14's controller inputs to hang while it determines whats connected still, every. single. time. this happens.
The easy fix to this is for the devs to change the code to simply skip the polling phase if the number of controllers is the same as before, instead of going through the entire polling process then resuming the input flow. It would change the downtime from several seconds to effectively 1/10th of a second.
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