Quote Originally Posted by Daeriion_Aeradiir View Post
The actual issue at play here is that for one reason or another, whenever FF14 detects a virtual device has been installed or uninstalled, it begins 'polling' the system to determine what devices are still connected to the game and figuring out what they are. The massive issue with this, is that Windows itself and other systems like game pass will randomly install and uninstall virtual devices related to those systems, causing FF14's controller inputs to hang while it determines whats connected still, every. single. time. this happens.
Oh god, it's not filtering on device class? Not even restricting it even just to HID devices at the very least? That's...

Then yeah, the way Game Pass installs virtual storage volumes as individual freaking devices (I will spare you the rant about how it often mistakenly recreates ones that already exist, and then marks the devices hidden as well, until you have like 73 virtual storage devices in Device Manager that only appear when you enable "Show Hidden Devices") would absolutely wreak merry havoc with it.

Among more than a few other things.

(I have Opinions about how virtual devices are handled in Windows. They are not positive ones.)