Page 1 of 2 1 2 LastLast
Results 1 to 10 of 16
  1. #1
    Player
    Valfreyja's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Valfreyja Dis
    World
    Zalera
    Main Class
    Dancer Lv 90

    Fix the Range on Actions

    There is something seriously wrong when Melee jobs are able to attack Ranged jobs, before they get into range to even use their actions.

    Ninja gets 25y ranged attacks to spam, while Dancer is sitting at a disgusting 15y for it's combo usage.

    This is beyond awful.

    Melee jobs should get 10-15y actions at most for their ranged usage, while Ranged should have 20-25y on theirs.
    (6)

  2. #2
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Well, used to be that way... And it turned out that Ranged got too much of an advantage on that so I kind of agree that Melee should be able to close the distance easier.

    So now regular Ranged have to walk-cast and to off-set the fact that Dancer doesn't need to deal with that... They've been relegated to being a fake-melee with none of the survival tools that would come with that role.
    (0)

  3. #3
    Player
    Valfreyja's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Valfreyja Dis
    World
    Zalera
    Main Class
    Dancer Lv 90
    In short, completely unbalanced and awful design.
    (4)

  4. #4
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,776
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    If a ninja can shuriken me from halfway across the map, I, a machinist, should not have to waltz up into melee range with my happy little bioblaster and get turned into a pancake.
    (1)

  5. #5
    Player
    illSugoi's Avatar
    Join Date
    May 2022
    Posts
    11
    Character
    Lotus Fantasy
    World
    Goblin
    Main Class
    Machinist Lv 90
    I will agree while bioblaster does need a rework, the biggest issue is the fact that melee have way way to many gap closers. Ontop of the gap closers, Machinist have a knockback skill that barely knocks back if it does while monk knock back launches you half way across the map (make the knockback farther for machinist). I have qued multiple games since playing the new pvp mode and was 2 wins from plat on second day playing. (still a new player but learn fast). After doing much research and coming across multiple reports of people cheating. The people cheating are blatantly obvious, chain cc beyond human reaction, unable to be knocked back, etc..Not only is cheating using 3rd party programs an issue, win trading becomes another issue but I'll leave that for another topic. For now, some classes do need reworked. Range classes shouldn't be getting pummeled in 2 seconds by some class such as dragoon who just smashes their face on the keyboard and can have 100% uptime on a range class because of how much mobility is given. While a machinist hits steady 4ks(with a cast) until heat charge is available for dmg to go to 6k, other melee classes are hitting 8k+ with a short cd skill. I read range was good until the change, however with very little utility to keep a distance from a melee class with 2-3 charges to stay on a target as well as some cheating to prevent being immobilized some rework needs to be done and asap before the player base loses interest.
    (2)

  6. #6
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by illSugoi View Post
    the biggest issue is the fact that melee have way way to many gap closers.
    That's what I'm saying, IT'S NOT ONLY MELEE. Since they want every class to close the distance, every class has some form of gap closing, some of them mandatory for efficient use of the kit such as Seraph Strike, Aetheric Manipulation > Burst, Crimsom Strike... Hell, RDM launches himself into a full melee combo with a 2-stack gap closer (That also applies debuffs for no good reason.) If it isn't a gap closer it's a very close range part of your kit, like Mummify, Bioblaster/Scatter Gun, Repelling Shot...

    Everyone has a load of gap closers. That's the new way the PvP is designed around and if you ask me, it's much better than what pre-6.1 was, where you couldn't survive closing into Melee without use of Fetter Ward and Arm's Length. It also makes it so that people aren't just poking you to death at a distance like the old DRG that was capable of 100 > 0 you if you didn't have any Medical Kits without ever getting closer than 15y from you.


    You're right about Scatter Gun, though. For some reason I thought that if it hits twice, shouldn't it knockback twice for double-knockbacks? Hell, before the game went live I thought that was the purpose of it, so you wouldn't be able to go bowling on top of the Borderland Ruin on a whole team, but a single isolated target would get golfed into the void, right in the distance of Marksman's Spite. But when live came up I found out that it was just double-hit for Wildfire activation, which is weak... But useful for follow-up damage, though, so I'm not sure I want to launch the guy into the safety of being outside of my range. (Unlike Monk that can just Thunderclap right after, MCH doesn't have such a luxury.)
    (2)
    Last edited by ReiganCross; 05-10-2022 at 06:01 AM. Reason: Addition

  7. #7
    Player
    illSugoi's Avatar
    Join Date
    May 2022
    Posts
    11
    Character
    Lotus Fantasy
    World
    Goblin
    Main Class
    Machinist Lv 90
    Well, I never experienced 6.1 but after watching videos and reading what people say bout this patch and how its in a better place I can't say I agree nor disagree. Right now though, if the gap closers get toned down things will be better. As well as a rework on some skills and the actual ban hammers on those who cheat. The unstoppable chain CC is insane, I pop purify only to be chained again. I've gotten hexed on a limitbreak by those pesky cheaters. I had a game where a ninja and warrior chased me around the map a complete circle and I picked up 2 healing orbs along the way. They bursted through guard and stayed on me most the time cuz the charges/leaps/dashes and grabs. I tried to knockback and it only hindered me. Eventually I died but the mobility was insane that they had and dmg. Instant 8-16ks while I hit 4k...lol. I tested bard and they hit even harder than MCH. I saw the latest patch notes, Everyones dmg for melee went up insane amounts as well as some casters. Red mage has a cast and then instant cast right after that does a decent amount of someones HP. I don't think those dmg buffs were truly necessary for some classes. (The ones that didn't need them are the top represented classes by a lot compared to other classes)
    (0)

  8. #8
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by illSugoi View Post
    Everyones dmg for melee went up insane amounts as well as some casters. Red mage has a cast and then instant cast right after that does a decent amount of someones HP. I don't think those dmg buffs were truly necessary for some classes. (The ones that didn't need them are the top represented classes by a lot compared to other classes)
    Oh, MCH has a LOT of damage potential, he just won't have huge damage numbers because most of his damage is on single-target. You want to see a dangerous MCH? Gather a BH5 on any Frontline, then just Analysis a Drill and immediately throw Marksman's Spite. The Drill should hit for 18k and Marksman's just finishes the HP before the guy even has a chance to press Recuperate.

    Blast Charge is truly bad, especially with Overheat being almost entirely out of your control, but Wildfire + Scatter Gun leaves the guy primed to take a huge 12k right after he just got done taking 12k damage from Scatter gun alone. If you can then shove either Analysis > Air Anchor or Anaysis > Drill to trigger Wildfire, the guy will be hit by a total of 24k or 30k on the explosion, and he just got done eating 12k from Scatter Gun. Keep in mind that's 2 GCDs, none of them have that sort of burst potential, and burst is more lethal than any big sustain.

    Now, you want something TRULY bad? The ammount of CC those guys have is truly annoying. Whoever thought that WAR needed a Stun every 15s and also decided that it needed to be in an AREA is truly showing some class bias. Hell, if that shit was single-target it would still be kind of overpowered. Meanwhile BRD is having to throw Silence (Which doesn't stop movement) or Bind (That doesn't stop him from acting) on 2 different action that have MORE cooldown than just WAR's Primal Rend. Or how about WHM being able to Poly you on nothing but a button press that goes straight through Resilience and can't even be cleansed so you just become a fish in a barrel considering he can also throw 10k on you, or just use that stupid LB that does everything and even more somehow.

    Damage values are "mostly" fine. Maybe Ranged should be more of a threat at a distance since, y'know, they're not allowed to have survival tools. But if you want to see some real balance, let's look at those badly distributed crowd controls.
    (2)

  9. #9
    Player
    illSugoi's Avatar
    Join Date
    May 2022
    Posts
    11
    Character
    Lotus Fantasy
    World
    Goblin
    Main Class
    Machinist Lv 90
    Oh, I know the MCH burst combos, I'm usually top dmg and kills on my MCH unless there's is a dragoon who just smashes his face everywhere. My biggest issues is the cheaters and the crazy amount of gap closers.
    (0)

  10. #10
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    121
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by illSugoi View Post
    Oh, I know the MCH burst combos, I'm usually top dmg and kills on my MCH unless there's is a dragoon who just smashes his face everywhere. My biggest issues is the cheaters and the crazy amount of gap closers.
    I apologize in advance if this sounds harsh, but this just reads to me as:

    The game would be great if it weren't for cheaters and all the rocks.

    Sincerely,
    Scissors
    MCH is perfectly fine. If you want to play ranged that has easier time avoiding melee, play BRD, it will only cost you all of your damage (you will get an awesome silence though).
    (1)

Page 1 of 2 1 2 LastLast