Quote Originally Posted by UmJammerSully View Post
Alright, I'll try and tackle your points.
Ballad of Magi pretty much solves any MP issues they once had with the content we have right now (especially primals), and if the battle is long enough to put a BLM to zero MP, it really doesn't take too long of a rest period to bring it back to full again. I'd say your "2 mins or less" is also way off, black mages have to pace themselves to avoid getting hate.
You're not getting it...1. Conserving MP = not damaging. BLM's aren't standing back there Auto-attacking. Therefore Melee DD's have an upper hand in keeping CONSTANT damage up. 2. While yes, Ballad helps, it REQUIRES having a Bard in the party to have it. It's not something a BLM can do to themselves to improve their own game. So yes, MP conservation is part of the game, but when talking raw damage, BLM needs to constantly Nuke to out DPS a traditional Melee and over a long battle, that gets harder and harder to do.

The 2 minutes thing: I was basing that on being able to keep constant nukes going ...like a DD can constantly DD. Without assuming you have a Bard in a Party. I understand it doesn't happen in practice due to reasons you mentioned (MP conservation/EMN) ...But that just proves my point. BLM has their limits already placed on them that forces their damage output to be lower than they potentially could dish out.



Quote Originally Posted by UmJammerSully View Post
As above, good black mages will pace themselves and watch their hate. They can still dish out crazy damage whilst being careful not to pull hate.
Monk and Warrior and Lancer can all do crazy damage too. It's just their individual auto attack and WS/combo numbers are smaller, but constant. The main issue is in order to compete with BLM damage, Melee need to be able to stay more or less stationary and not spend time running from AOE damage....that is NOT Black Mage's fault. That is a battle mechanic fault. Black Mages are usually getting higher damage numbers not because they are the most awesome DD, but because they aren't as affected by mob ranged attacks and can keep doing Damage. Again, not a Black Mage problem...battle design problem.

Quote Originally Posted by UmJammerSully View Post
I disagree, BLM's with full AF might not have the ridiculous damage melded folks put out but are still pretty damn decent. Still a better choice thank MNK or DRG in most situations.
It's not that AF doesn't support decent damage...BLM isn't just about your potential damage, you get resisted ONCE, and it can mess up your whole spell set/Mana pool. It's the resists BLM's are trying to avoid by upgrading their gears.


Basically at the end of the day, instead of asking to nerf a class/job because it can out-damage your preferred job/class and/or is 'stacked' more often than your favorite, maybe instead spend time asking for more varied content/battles etc. that make different classes/jobs specalists for that fight. There is nothing wrong with the damage output blm has. It's spike damage...Monk, WAR,Dragoon ALL do good damage too, it's just steady damage.