Quote Originally Posted by NotApplicable View Post
Damage or recast time or MP or whatever. It's not balanced. Doing something to it won't keep it from being "viable".
MP is already a restriction if you're not careful. Would you like to see melee classes told that if they attack too often they have to and sit in the corner until their stamina recovers?

When you have casting interruptions, THM/BLM needs to be able to kill the mobs before they get too close. This might not be an issue in party play but is an issue when soloing. If spell damage was reduced, they're going to find themselves in a lot of soloing situations where they're unable to cast. You don't see melee jobs with the same problems. Even worse when you have no armour either.