Quote Originally Posted by Towowo View Post
Literally no one asked for Extreme or Savage difficulty tuning for dungeons. But it would be nice if people had to like... think while doing normal content while playing the game. I honestly don't know how people can have fun in a game where the ability to lose is nonexistent.
This is basically what made me completely lose interest in Endwalker's story, but I already knew it would happen. The MSQ and it's associated fights are sometimes so bafflingly easy, the possibility of failure so nonexistent, that it destroy any impact the story could've potentially had for me.

"Oh no this incredibly ancient and unbelievably powerful evil is threatening our entire world" and then you get to the boss and it's a 5 minute fight that you oneshot, where the ancient all-powerful menace... tickles you, throws out a few "dungeon boss"-level mechanics and then falls over.