...That is painfully accurate about how I felt going from Mt. Gulg/Amarout and Dead Ends to the other 80/90 dungeons.It's not even about specifically making the MSQ more challenging though. Look at the erratic difficulty of dungeons throughout the years. Some dungeons have some eye watering trash pull to the point where the trash pulls are often the breather. And then you hit the level cap, get a few bits of gear and the challenge all but evaporates.
A well designed and executed game will have a difficulty curve that is reasonably smooth and consistent overall. FFXIV's is akin to a drunk stumbling through wet concrete before promptly faceplanting into the lamppost that is Extremes.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.