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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zer0 View Post
    The purpose of MSQ is to tell the story. It should NEVER be about teaching anyone anything about endgame content. If you increased the difficulty of the one part of the game that IS NOT OPTIONAL!!!
    It's not even about specifically making the MSQ more challenging though. Look at the erratic difficulty of dungeons throughout the years. Some dungeons have some eye watering trash pull to the point where the bosses (not trash pulls sorry!) are often the breather. And then you hit the level cap, get a few bits of gear and the challenge all but evaporates.

    A well designed and executed game will have a difficulty curve that is reasonably smooth and consistent overall. FFXIV's is akin to a drunk stumbling through wet concrete before promptly faceplanting into the lamppost that is Extremes.
    (5)
    Last edited by Sebazy; 05-09-2022 at 05:45 AM. Reason: Oops fixed
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sebazy View Post
    It's not even about specifically making the MSQ more challenging though. Look at the erratic difficulty of dungeons throughout the years. Some dungeons have some eye watering trash pull to the point where the trash pulls are often the breather. And then you hit the level cap, get a few bits of gear and the challenge all but evaporates.

    A well designed and executed game will have a difficulty curve that is reasonably smooth and consistent overall. FFXIV's is akin to a drunk stumbling through wet concrete before promptly faceplanting into the lamppost that is Extremes.
    ...That is painfully accurate about how I felt going from Mt. Gulg/Amarout and Dead Ends to the other 80/90 dungeons.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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