Quote Originally Posted by Zer0 View Post
sure it does, I know a lot of people that HATE the msq. It's not that it's hard, it's not. They just don't like it at all. Don't care about the story and just want to be done with it. So expecting it to sort of "teach" anything is expecting way way way too much. It's just a story. In fact it should be totally optional. But it's not. So many people just want it done and over with.

You know all those post expansion patches where you have to spend like 2.5 hours playing as random NPC's you couldn't give a toss about and hate how the fights are drawn out to take 15 mins a piece. They're not hard, just annoying. If you add in more mechanics that most players will literally never see again will just make an already annoying quest end up being a game quitting quest.
Literally no one asked for Extreme or Savage difficulty tuning for dungeons. But it would be nice if people had to like... think while doing normal content while playing the game. I honestly don't know how people can have fun in a game where the ability to lose is nonexistent.