I mean, I don't think it's unreasonable to request that doing MSQ content requires using 2 brain cells instead of one. It's not something I expect to happen, but it would be nice. That doesn't equate to asking for Extreme/Savage or Mythic raid levels of difficulty.The purpose of MSQ is to tell the story. It should NEVER be about teaching anyone anything about endgame content. If you increased the difficulty of the one part of the game that IS NOT OPTIONAL!!! All you'll do is lose playerbase. The game already has an obscenely long story that makes it literally impossible to convince anyone new to play the game. Why do you want to play a game where it'll take you months of playing obsolete content before you can finally get to where your friends are?
Reality is, most of the entire player base doesn't not do Extreme or Savages. This entire thread is full of WoW try-hards who are the same people that go on the wow forums saying Mythic Raids are too easy we cleared it in a week. MAKE IT HARDER!!1!!one!! when the entire game isn't even done with Normal mode.
sure it does, I know a lot of people that HATE the msq. It's not that it's hard, it's not. They just don't like it at all. Don't care about the story and just want to be done with it. So expecting it to sort of "teach" anything is expecting way way way too much. It's just a story. In fact it should be totally optional. But it's not. So many people just want it done and over with.
You know all those post expansion patches where you have to spend like 2.5 hours playing as random NPC's you couldn't give a toss about and hate how the fights are drawn out to take 15 mins a piece. They're not hard, just annoying. If you add in more mechanics that most players will literally never see again will just make an already annoying quest end up being a game quitting quest.
Literally no one asked for Extreme or Savage difficulty tuning for dungeons. But it would be nice if people had to like... think while doing normal content while playing the game. I honestly don't know how people can have fun in a game where the ability to lose is nonexistent.sure it does, I know a lot of people that HATE the msq. It's not that it's hard, it's not. They just don't like it at all. Don't care about the story and just want to be done with it. So expecting it to sort of "teach" anything is expecting way way way too much. It's just a story. In fact it should be totally optional. But it's not. So many people just want it done and over with.
You know all those post expansion patches where you have to spend like 2.5 hours playing as random NPC's you couldn't give a toss about and hate how the fights are drawn out to take 15 mins a piece. They're not hard, just annoying. If you add in more mechanics that most players will literally never see again will just make an already annoying quest end up being a game quitting quest.
This is basically what made me completely lose interest in Endwalker's story, but I already knew it would happen. The MSQ and it's associated fights are sometimes so bafflingly easy, the possibility of failure so nonexistent, that it destroy any impact the story could've potentially had for me.Literally no one asked for Extreme or Savage difficulty tuning for dungeons. But it would be nice if people had to like... think while doing normal content while playing the game. I honestly don't know how people can have fun in a game where the ability to lose is nonexistent.
"Oh no this incredibly ancient and unbelievably powerful evil is threatening our entire world" and then you get to the boss and it's a 5 minute fight that you oneshot, where the ancient all-powerful menace... tickles you, throws out a few "dungeon boss"-level mechanics and then falls over.
maybe people would hate it less if it was actually fun to playsure it does, I know a lot of people that HATE the msq. It's not that it's hard, it's not. They just don't like it at all. Don't care about the story and just want to be done with it. So expecting it to sort of "teach" anything is expecting way way way too much. It's just a story. In fact it should be totally optional. But it's not. So many people just want it done and over with.
You know all those post expansion patches where you have to spend like 2.5 hours playing as random NPC's you couldn't give a toss about and hate how the fights are drawn out to take 15 mins a piece. They're not hard, just annoying. If you add in more mechanics that most players will literally never see again will just make an already annoying quest end up being a game quitting quest.
The thing is, most of the post patches are chock full of un-needed quests for the sake of padding out a patch.
What should have happened was any post x.0 patch should be completely side stories and optional. So if you only did 6.0 and quit until 7.0 you shouldn't need to do the boring side stuff.
I hate boring quests purely for exposition to keep people entertained.
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