Quote Originally Posted by Garnix View Post
More difficulty options would not do anything. People would only play the harder difficulty after a few days anyways.
The only thing I absolutely think would be good is a hard mode for the dungeons, with a difficulty level a bit lower than EX fights and higher than story mode dungeons.
I don't see the point of having something between savage and ultimate. If you find Savage not challenging enough, there is a high chance nothing other than Ultimate will be fulfilling.
That's why Ultimates are such stupidly long multi-phases fights, because the endurance check is basically the challenge on top of the challenge. Without that, it would just be "one more fight" in the raid tier really...
Of course people always want more, so no matter how much they add, people will not have enough.
But I think overall, they should rather invest more time in side content that everybody will participate in, even though some will hate it (like Bozja for example).
The amount of statics who are imploding because of DSR but have formerly memed that P4S is ridiculously easy says otherwise.

I must admit I have a bit of schadenfreude seeing these hotshots get brought low, but every serious raider right now are on the same page - that on-patch Ultimates are actually a very steep difficulty spike from Savage, both because Savages get easier and also because Ultimates actually get harder.

I'm only on Eyes enrage so far but from talking to my FC and other high-end raiders a lot of them think that this is probably harder than on-patch UCoB, which was regarded as the hardest ultimate on release. I have to agree - Nidhogg is harder than Nael, while Sanctity makes Twintania look like an absolute joke.

Meanwhile Savage difficulty resets every expansion while jobs are only getting easier and easier. The combined effect is that Savage overall has gotten easier and easier and the clear rates reflect that.

JP Savage clear rates are above 40% at the very LEAST, on patch.

This Ultimate will 100% have a clear rate below 1%. Probably even 0.1%.

You seriously don't see the gap? There are a lot of players who find Savage too easy while finding Ultimate too hard.