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  1. #1
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,577
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Not that I can say a grand deal as more of an observer, outside of a few far-and-between experiences, but I'd much rather they just rethink their design strategy going forward. They shouldn't need to resolve such issues by incorporating another difficulty (Which depending on expectation can just be a needless resource sinkhole). They just need to be more open to taking some risks until they find a healthy balance between difficulty and accessibility, and how well they prepare for subsequent content. As it stands with many avenues in the game they always manage to be excessive in their adjustments by overextending how accommodating they are to certain crowds, or by over-streamlining. This IMO has remained a prominent issue across a few avenues of content and is not really exclusive to one particular area. Outside of a few nuances, they struck a healthy balance in Stormblood.

    Learning cannot be forced, which is something they've yet to really ingrain in their design strategy. Oversimplification is not going to resolve that indifference to adequately learning the game.
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    Last edited by Kaurhz; 05-08-2022 at 07:00 PM.

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