Quote Originally Posted by Ralphe2449 View Post
MSQ understandably gates the story so it needs to be beatable for even the most slow player, that isnt something that can ever be changed, even MSQ duties are designed to be beatable with only 1 good player in the group to give the illusion of difficulty, but extra content could be tuned to have high solo difficulty that increases gradually, extra things like deep dungeons or somekind of challenge that progresses and gives better rewards the higher you go and is of course viable for all classes since from what I understand, some classes are way worse in solo places like PotD/HoH and melee often have to rely on spinning which honestly doesnt feel like a great system but that is because the deep dungeons were created with groups in mind
Just about every game has a story. Requiring someone to learn how to play the game isn't gating them out of content. Claiming it does is nothing but an enabling phase to excuse laziness. If they don't want to actually play the game then why play it? To me it's essentially punishing everyone else because some people want a visual novel. If their goal is to just watch the main story and all the cutscenes they can do it for free watching online videos without paying retail for the game and a monthly subscription. The actual result that's come about from dumbing that content down and adding things like easy mode to solo duties is basically clearing the way for unprepared players jumping into DF for higher end duties and dragging everyone else down. This resulting in the decline of PUG's on that content and more people adopting the mindset that it can only be done with a static.