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  1. #1
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    May 2022
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    Quote Originally Posted by RitsukoSonoda View Post
    The issue IMO is that they've dumbed down the MSQ too much. I still feel like it's purpose should include teaching people how to play the game competently so that there isn't such a noticeable gap going into extreme/savage. Single player games do this all the time. It's part of progressing the game. I don't see why an MMORPG should be any different.
    MSQ understandably gates the story so it needs to be beatable for even the most slow player, that isnt something that can ever be changed, even MSQ duties are designed to be beatable with only 1 good player in the group to give the illusion of difficulty, but extra content could be tuned to have high solo difficulty that increases gradually, extra things like deep dungeons or somekind of challenge that progresses and gives better rewards the higher you go and is of course viable for all classes since from what I understand, some classes are way worse in solo places like PotD/HoH and melee often have to rely on spinning which honestly doesnt feel like a great system but that is because the deep dungeons were created with groups in mind
    (2)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  2. #2
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ralphe2449 View Post
    MSQ understandably gates the story so it needs to be beatable for even the most slow player, that isnt something that can ever be changed, even MSQ duties are designed to be beatable with only 1 good player in the group to give the illusion of difficulty, but extra content could be tuned to have high solo difficulty that increases gradually, extra things like deep dungeons or somekind of challenge that progresses and gives better rewards the higher you go and is of course viable for all classes since from what I understand, some classes are way worse in solo places like PotD/HoH and melee often have to rely on spinning which honestly doesnt feel like a great system but that is because the deep dungeons were created with groups in mind
    Just about every game has a story. Requiring someone to learn how to play the game isn't gating them out of content. Claiming it does is nothing but an enabling phase to excuse laziness. If they don't want to actually play the game then why play it? To me it's essentially punishing everyone else because some people want a visual novel. If their goal is to just watch the main story and all the cutscenes they can do it for free watching online videos without paying retail for the game and a monthly subscription. The actual result that's come about from dumbing that content down and adding things like easy mode to solo duties is basically clearing the way for unprepared players jumping into DF for higher end duties and dragging everyone else down. This resulting in the decline of PUG's on that content and more people adopting the mindset that it can only be done with a static.
    (10)

  3. #3
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
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    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ralphe2449 View Post
    MSQ understandably gates the story so it needs to be beatable for even the most slow player, that isnt something that can ever be changed, even MSQ duties are designed to be beatable with only 1 good player in the group to give the illusion of difficulty, but extra content could be tuned to have high solo difficulty that increases gradually, extra things like deep dungeons or somekind of challenge that progresses and gives better rewards the higher you go and is of course viable for all classes since from what I understand, some classes are way worse in solo places like PotD/HoH and melee often have to rely on spinning which honestly doesnt feel like a great system but that is because the deep dungeons were created with groups in mind
    I don't know man, when I play a video game story, typically the further I get the more the difficulty tends to ramp up, as it puts the skills and things I have learned through played the game to a test. This game keeps a pretty stagnant difficulty, which can be as equal a problem. There is a reason both the players and the devs know what the MSQ doesn't teach players how to play the game, and it's simply because it never has a player test there skills. The MSQ in this game is more a theme park tour, or a visual novel / audio book, than it is a video game.
    (4)

  4. #4
    Player
    JerryDidrik's Avatar
    Join Date
    Feb 2022
    Location
    Maelstrom
    Posts
    6
    Character
    Jerry Didrik
    World
    Spriggan
    Main Class
    Warrior Lv 90
    too many difficulties for the same fight dilutes any sense of achievement.
    (0)

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