Quote Originally Posted by RitsukoSonoda View Post
The issue IMO is that they've dumbed down the MSQ too much. I still feel like it's purpose should include teaching people how to play the game competently so that there isn't such a noticeable gap going into extreme/savage. Single player games do this all the time. It's part of progressing the game. I don't see why an MMORPG should be any different.
MSQ understandably gates the story so it needs to be beatable for even the most slow player, that isnt something that can ever be changed, even MSQ duties are designed to be beatable with only 1 good player in the group to give the illusion of difficulty, but extra content could be tuned to have high solo difficulty that increases gradually, extra things like deep dungeons or somekind of challenge that progresses and gives better rewards the higher you go and is of course viable for all classes since from what I understand, some classes are way worse in solo places like PotD/HoH and melee often have to rely on spinning which honestly doesnt feel like a great system but that is because the deep dungeons were created with groups in mind