Quote Originally Posted by gioroggia View Post
Yep. Design flaws everywhere. It was only exciting at the very beginning when I didn't yet have a solid idea of what each job can do. Once you understand how it plays out, then you see it for the mess that it is. The only thing CC has going for it is the quick pace of the matches.

I am not optimistic about their ability to improve anything at this point. The pvp mode is incredibly simple for an MMO - it's 5x5, no gear involved, no different builds, only 6 or 7 buttons to smash, it's completely detached from PvE concerns... And it still came out incredibly unbalanced and with some very glaring design issues.

Other games do a better job while accounting for gear disparity, different builds, different game modes, and using the same skills used in PvE.
CC is pretty well designed. There are some outlying balance concerns, but on the whole it's pretty well tuned right now. RDM, AST, and arguably RPR are a little too strong right now. GNB needs substantial changes to be more playable because it's mostly just a worse MNK in its current iteration. Otherwise, classes are pretty well balanced.

Crowd control isn't a problem. People whining about CC quite frankly are not very good at the game and haven't learned how to position themselves properly. If you're positioned well, you aren't likely to get popped by a CC chain - and if it does happen, they had to overextend to such an extent to accomplish it that your team will win the rest of the fight anyway.

Unfortunately, just like any PvP game, the people making the most noise are simultaneously the people that know the least about the game they're talking about - because they're here whining about things instead of actually learning to play it. As long as SE doesn't make dumb balance changes based off of meta and whining, it'll be fine - but they already buffed AST and SCH (who were both completely fine) and nerfed WHM even though none of them needed any changes at all, probably because WHM is greatly over-represented at low skill tiers because of how strong it is against dumb people that don't pay attention to things.

The biggest issues with CC aren't related to class design and balance. Overtime is not very well thought-out and needs some substantial alterations, and I'd argue there's a bit too much of a difference between the maps. Some classes fare much worse than others on some maps (volcano in particular), to the point that you probably shouldn't play those classes on those maps if you're assuming you'll be against competent opponents.