Quote Originally Posted by Ransu View Post
Its not even a job balance thing, its a design thing. There's too much CC. Silence and poly should just straight up not exist, purify needs to be 10 seconds of immunity and not 5, the one shot LBs should not exist, whm LB charges way too fast.....the list goes on and on. The mode is just a dumpster fire. I've played indie pvp games with better thought out designs and balance than this garbage.
Yep. Design flaws everywhere. It was only exciting at the very beginning when I didn't yet have a solid idea of what each job can do. Once you understand how it plays out, then you see it for the mess that it is. The only thing CC has going for it is the quick pace of the matches.

I am not optimistic about their ability to improve anything at this point. The pvp mode is incredibly simple for an MMO - it's 5x5, no gear involved, no different builds, only 6 or 7 buttons to smash, it's completely detached from PvE concerns... And it still came out incredibly unbalanced and with some very glaring design issues.

Other games do a better job while accounting for gear disparity, different builds, different game modes, and using the same skills used in PvE.