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  1. #1
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Iyrnwaen View Post
    Horrid Roar only reduces the damage you deal to the DRG itself, and it exists to counterbalance Life of the Dragon.
    DRG spends 10 out of every 20 seconds taking 25% extra damage from anyone who didn't get hit by Roar.
    Roar's range is only 10y. Stop hugging your teammates.
    Except you can just not use Life of the Dragon still do tons of damage (25k burst that btw a better single target Ogi+Namikiri) and receive 50% damage reduced, I'll just watch my caster getting his ass beat
    while the DRG is in the backline or maybe should I switch classes midgame? Even then you still get 25% damage reduction for nothing, literally doing damage off GCD
    bound to nothing but range for 10 seconds uptime, no brain actvity just mashing buttons.

    and btw we didn't even speak of the 8k Shield you get 4 free
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    Last edited by drtasteyummy; 05-16-2022 at 01:48 AM.

  2. #2
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by drtasteyummy View Post
    Except you can just not use Life of the Dragon still do tons of damage (25k burst that btw a better single target Ogi+Namikiri) and receive 50% damage reduced, I'll just watch my caster getting his ass beat
    while the DRG is in the backline or maybe should I switch classes midgame? Even then you still get 25% damage reduction for nothing, literally doing damage off GCD
    bound to nothing but range for 10 seconds uptime, no brain actvity just mashing buttons.

    and btw we didn't even speak of the 8k Shield you get 4 free
    Yes, you can definitely choose to play the job wrong and deal substantially less damage for no reason.
    DRG has no CC and no ability to chase. If you're not maximizing your burst, you're a minor annoyance without your team doing the heavy lifting.
    DRG is inferior to NIN and RDM even when it's played correctly, but by all means, make it worse.
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  3. #3
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Iyrnwaen View Post
    Yes, you can definitely choose to play the job wrong and deal substantially less damage for no reason.
    DRG has no CC and no ability to chase. If you're not maximizing your burst, you're a minor annoyance without your team doing the heavy lifting.
    DRG is inferior to NIN and RDM even when it's played correctly, but by all means, make it worse.
    This one I don't deny but compared to WHM, DRG in my opinion is thousand times worse. My point is you can play it "wrong" and still do 25k burst and receive
    50% damage reduce on top of that. If you play it correctly, you still have 25% + 8k shield. How often do you see DRG focused? Not that at all, because in combination
    with the other classes you just can't kill certain classes until a class with weaker defensives dies. It's a stupid design for a class like DRG that is all about damage. That's like
    imagine playing ADC in League and he can't die until someone else does.
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  4. #4
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Iyrnwaen View Post
    Yes, you can definitely choose to play the job wrong and deal substantially less damage for no reason.
    DRG has no CC and no ability to chase. If you're not maximizing your burst, you're a minor annoyance without your team doing the heavy lifting.
    DRG is inferior to NIN and RDM even when it's played correctly, but by all means, make it worse.
    I agree with you. IMO Dragoon is overestimated, likely because people see the raw damage numbers at the end and believe it wrecked the enemy team.

    There are two issues here. The first one is that Dragoons don't do anything besides damage. They have no utility and - very importantly - not a single form of crowd control, which is an incredibly powerful tool for helping you and your team close kills. In a game where every job can cast instant self-heals and use guard, cc is just formidable, and Dragoon has none. The second issue is that much of that damage is "wasted" damage. Dragoon has a decent burst if you use the jump-back ranged attack correctly, but unlike every other melee DPS it sucks at chasing due to having only a single gap closer and having no stuns or speed% buffs. You can very easily heal through the burst and then there is absolutely nothing the Dragoon can do against you. On top of that, a decent portion of the Dragoon's damage comes from AOE, which is just inferior to single-target burst damage because it is less likely to result in enemies getting killed. 140k damage distributed between three enemies such that one takes 70k and the other two 35k each is worse than 140k damage where one took 100k and the others 20k each. The higher the portion of your damage that is dealt as a single-target burst, the more useful it is for you and your team because it is more likely to lead to kills. For these reasons, 1m damage dealt by a dragoon is inferior to 1m damage dealt by a ninja, samurai, reaper, monk, or RDM. Dragoon's damage is just less likely to lead to a kill and more likely to be healed off.

    The numbers at the end don't tell you how much of the damage is single target vs AOE or how much utility or crowd control the player brought to the team (except heals). So Dragoon looks on paper quite a bit better than the actual value of its contribution to the team.
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