Quote Originally Posted by Asteraku View Post
Since the release of patch 6.11, I have seen SCHs and MCHs become more overpowered that they need a rework. I understand people like playing these jobs but there is no way a MCH can just 1 shot you from out of no where, knockback and stun you and then you have SCH that can heal themselves to 100% via their lb making them almost invincible
I would argue that the issue is team mates not focus bursting the MCH/BLM/etc in the back line so that they get the chance to snipe you in general.

The knock back half the time doesn't seem to work with scattergun, and even if it does there's like 50 gap closers on melee now, due to the spacing of drill > bio > Anchor > Chainsaw only one of those moves has a stun and there's a lot of time between its use so that's a moot point as well.

SCH like SGE is really potent when used well but you have to jump through hoops to use it properly. If you mean in something like FRONTLINES maybe they have more potential but in CC I believe the two classes mentioned here aren't close to OP.

I think most of the classes aren't OP but need tweaks to how their kit works and the crowd control in general needs a long looking at.

Anyone can shut down a MCH and especially a SCH. Aside from mummification SCH has no defense against you or CC just like SGE.