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  1. #9
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Prrringles View Post
    I 100% agree with this. Also the DoT's keep ticking through your shield (so full dmg).. So if you received them before popping your shield you will still take massive dmg or even die lol. Those DoT's should not stack but rather refresh the duration once reapplied if you ask me.. 6 seconds duration with 9k potency if just broken.

    Their whole melee combo does 49k dmg (31k melee and 18k DoT) and heals them for 18k. I am even excluding their rush attack which also has 4k potency and increases dmg on the target by 10% for 7sec......RDM are busted.



    True, but to be fair the DRG LB can be super stealthy at times. Especially when there is a big brawl going on near or on the crystal. Many times I don't even see it coming and I am a super alert player. It's just poor design and needs a rework. I think we all agree on this.
    Aye Rdm has no reason to be this deadly every uh... 20 secs? I am not a "this is op" screamer, i try to find counterplays and i have found one for every class (mostly). But not rdm. I HAVE to smell if they dash ME to guard immediately. If they don't, i wasted guard. It's really hard to tell even with that "line" they have. It just happens to fast. You can run away just fine from everything else, but for rdm you have to pray for your live that you line of sight them fast enough if you try and run.

    And yes, it is. But sometimes, drgs do use it in the most obvious way and people still don't see it if there's nothing going on. Good LB usage should not be punished as being called op if the actual problem is something else.
    As said, the problem is that the colors are literal garbage. Blue on enemy, blue on you, weird tiny line boarders for aoe.
    Just make them all blue and red. It doesn't matter if the salted earth looks weird in blue. It doesn't matter if slipstream looks weird in red. It doesn't matter if doton looks weird in blue/red. The enemy bahamut? Red.
    The enemy Drg lb? Red.
    Just like sage LB. How did they think like that? They only made sage lb change colors but nothing else, why?
    Do they not know how annoying it is to always have to look at which drg uses it? What if your drg is out of range, therefore the same untargetable (that greyed out thing a little) as the enemy drg that uses the lb? You can't tell the difference, you have to look at your map, at your list, find the drg somehow in the little dots on the map that overlap so much you can't see anything... Oops you got hit i guess.

    Not saying it never happens to me, but sometimes it's way too obvious.

    AND clear colors would still make the difference. I bring up splatoon again because they make it very clear. You know exactly what belongs to who because everything has clear colors. And sounds too, sounds in ff are also bad... but colors would help so much. It's insane how you can immediately tell if that bomb is from your team or not in splatoon. But you have to squint in FF.

    It's not so much op as it is just very unclear...


    Dunno, i just never had the feeling something is op. Just annoying. Bahamut spam can happen if you leave the smn be. Same with anything else. OP? Nah. Strong if you leave them alone? Sure. That's not the smns fault.
    (1)
    Last edited by Cheremia; 05-09-2022 at 07:59 PM.

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