Actually OP still:
RDMs dot.
Have you SEEN how much damage it does for no reason? If you don't heal or guard because you smell they dash towards you, say bye to your hp and mp.
Yeah
People getting hit by drg lb? Use your eyes, it does need red as enemy colors, just as any enemy attack tho tbh (like sage lb), make it as CLEAR as possible, having to look twice is bad design.
People dying to nin because they don't heal themself if the nin has lb? Whose fault is that other than your own for not healing lmao. Nins being smart about their lb doesn't make them op. They HAVE to wait and have to hope their team hurts enemies a lot so they can chain it. They can kill one person on their own, but still very team reliant.
Everything else classwise? Totally fine, i don't see an issue against whm, i have had SO many times where people didn't get hit by the laser because it's like 5 yalms wide and if they don't target you specifically and you don't line up, they don't hit you. I have no issue killing them, they usually do the least damage too (i've had a 4v4 with ALL healers and a monk in each team). I've switched to ast and contribute so much more than i ever felt on whm but that's a me thing.
Whm does the most healing but least damage (sometimes i do less damage than a whm in my team but that is when i focus more of being support because i find benefic better than cure 2 and i can do it instant and 4 times if i feel like it, it just depends on whats happening in the fight, but GENERALLY it's whm does less)
Ast does more damage and heals less
Sge and Sch can put out insane damage, but not so much healing. Sge is instant damage while SCH does chipdamage through guards.
Same with Warrior.
I literally rather have ANY of the other tanks in my team. Bad warriors are outright just... detriment to your team. Bad other tanks can be annoying, but they usually do more at least. I hate watching warriors use primal rend to engage, not to disrupt (if they do, its really nice, there are really good wars I like, but less than other tanks i like)
I LOVE good plds SO much man...
What needs to be tweaked a bit:
What i've encountered is that ASTS lb isn't cancelable by morph. People have tried. Many have tried. It never worked.
But as non annoying as i find morph (if i get morphed in a pile of enemies without guard, i'm dead with or without being morphed and have survived multiple instanced of being morphed with 3 people on me and surviving so eh...) it SHOULD not be instant. I don't know HOW they managed to make morph the only instant move in the game, it should not be able to cancel lbs. Either other classes should be able to, or NONE.
Also, make it purifyable. It's not an lb so it has no reason to not be cleansable.
Give purify a natural immunity to status effects AND make it longer if you cleanse something.
This would slow down combat a bit, yes, but it would force smarter usage of CC.
And it would solve the issue of serverticks preventing the immunity to work that many people encounter.
"But people would just purify and then run in" <- yes, they would if they are stupid because if they blindly run in, they get smoked regardless of like, 5 seconds immunity or not.
Smart usage of purify would be rewarded, just like smart usage of guard. And it would make stunlocks impossible. Right now, you can purify the first stun of nins and they can just wait the immunity out to stun you again. They are the only class that can actively "stunlock" you by themself. Monks sort of can with lb but thats a different kind of stun and is fine.
You can guard drg lb more easily than mch lb. Not saying that makes any difference, but sometimes between you seeing the cross on you and hitting gaurd, some seconds go over and you don't hit guard in time.
You SEE an Drg lb approaching and then just guard, they can't wait it out.
You also SEE a drg disappearing mid fight.
It's just that some people don't see it and that is the games fault. If it was red, it wouldn't blend in with the crystal as much and you could tell if it's your drg or the enemy drg that uses it. As is you always have to crosscheck if you have a drg too, which wastes time and is really annoying.
Mch Lb is fine as is, could go by faster even tho it would make it more annoying. But it DOES only hit one person, so what's the issue. Nin lb sometimes works in between frames of you being 50% and then 100% 1frame after, so i see no issue.
Also, make Dancer LB faster and take out the stupid "hit to make it longer" requirement. As open as dancers are to attack while they dance, i see no reason for that mechanic.
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Edit: I've heard people want diminishing returns for CC
But yesterday, i have thought about it and i had more questions than answers...
Wouldn't that reward the winning team? Sometimes, people die 1 to 0 times.
How would diminishing returns work on people that don't die? Would it wear off after a bit? It has to fall off, otherwise, the losing team just has no chance. They wouldn't get much from their sped up crystal if they can't even stun people anymore....
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So many mistakes, typing fast at work doesnt work out that well lmao