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  1. #21
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Absurdity View Post
    This shouldn't even exist in the first place tbh, getting oneshot by rng through no fault of your own is a terrible mechanic in pvp.
    Imagine being so bad at PvP that you need to rely on a 3% instant death chance in order to make a difference.

    *laughs in BLM*
    (1)

  2. #22
    Player
    Prrringles's Avatar
    Join Date
    Sep 2013
    Posts
    143
    Character
    Prrringles Purrrfect
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by VulpinusRex View Post
    That's applicable for the majority of the jobs in PvP. There's very few that have the escapability in their kit, and if you are focused and chain CC'd you are dead regardless of your job.
    Comon man. RMD/BLM/BRD/DNC/NIN/DRG/SAM all have some form of jump/dash/teleport/charge abilities. And then there are jobs with damage reduction, healing and life leech abilities. MCH can litteraly not do anything to get away from danger or keep itself alive. I was also not talking about being silenced or stunned.

    Quote Originally Posted by Mandudez View Post
    As a human with above average reaction time MCH can combo to insta kill you with 2 button presses far to easy. Any combo that you can not humanly react to counter might as well be a one shot.
    It takes at least 3 buttons to kill someone with the MCH LB "combo". Also, I dodge enough MCH LB with shield. If your shield is up there is no reason to die from MCH LB...unlike NIN/SAM/DRG "interactive" LB's which can literally wipe a group and carry wins. Stop crying about MCH killing ONE person once in a while. No one is carrying games with MCH.
    (3)

  3. #23
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90


    There you go
    (4)

  4. #24
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    447
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by drtasteyummy View Post


    There you go
    I would put AST up there with SGE and WHM. It is really good right now
    (1)

  5. #25
    Player
    Hysorn's Avatar
    Join Date
    Aug 2021
    Posts
    329
    Character
    Laudrian Ravenstorm
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    I don't think MCH is overpowered, they feel gimmicky for me, as in, they don't really do much outside of that annoying 3% chance to insta kill bullshit, but then again I pretty much exclusively play tanks so I don't get focused down often, unless I am covering someone as PLD.
    (0)

  6. #26
    Player
    Sarevok_Thordin's Avatar
    Join Date
    Mar 2017
    Posts
    446
    Character
    Sarevok Thordin
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Hysorn View Post
    I don't think MCH is overpowered, they feel gimmicky for me, as in, they don't really do much outside of that annoying 3% chance to insta kill bullshit, but then again I pretty much exclusively play tanks so I don't get focused down often, unless I am covering someone as PLD.
    MCH is actually fairly strong if you use all it's tools properly. It just throws in the towel if a Ninja feels like having one for lunch.
    (0)

  7. #27
    Player
    FinnReid's Avatar
    Join Date
    Jul 2014
    Posts
    15
    Character
    Xander Reid
    World
    Malboro
    Main Class
    Monk Lv 80
    Ninja is the only job that has an overloaded kit, everything else is fine except maybe the polymorph and LB on white mage
    (0)

  8. #28
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Its not even a job balance thing, its a design thing. There's too much CC. Silence and poly should just straight up not exist, purify needs to be 10 seconds of immunity and not 5, the one shot LBs should not exist, whm LB charges way too fast.....the list goes on and on. The mode is just a dumpster fire. I've played indie pvp games with better thought out designs and balance than this garbage.
    (0)

  9. #29
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    If anything is overpowered, it's the ability to read the map and the overall situation. These jobs are only as good as the people playing / supporting them.
    (0)

  10. #30
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Actually OP still:
    RDMs dot.
    Have you SEEN how much damage it does for no reason? If you don't heal or guard because you smell they dash towards you, say bye to your hp and mp.
    Yeah

    People getting hit by drg lb? Use your eyes, it does need red as enemy colors, just as any enemy attack tho tbh (like sage lb), make it as CLEAR as possible, having to look twice is bad design.
    People dying to nin because they don't heal themself if the nin has lb? Whose fault is that other than your own for not healing lmao. Nins being smart about their lb doesn't make them op. They HAVE to wait and have to hope their team hurts enemies a lot so they can chain it. They can kill one person on their own, but still very team reliant.

    Everything else classwise? Totally fine, i don't see an issue against whm, i have had SO many times where people didn't get hit by the laser because it's like 5 yalms wide and if they don't target you specifically and you don't line up, they don't hit you. I have no issue killing them, they usually do the least damage too (i've had a 4v4 with ALL healers and a monk in each team). I've switched to ast and contribute so much more than i ever felt on whm but that's a me thing.
    Whm does the most healing but least damage (sometimes i do less damage than a whm in my team but that is when i focus more of being support because i find benefic better than cure 2 and i can do it instant and 4 times if i feel like it, it just depends on whats happening in the fight, but GENERALLY it's whm does less)
    Ast does more damage and heals less
    Sge and Sch can put out insane damage, but not so much healing. Sge is instant damage while SCH does chipdamage through guards.

    Same with Warrior.
    I literally rather have ANY of the other tanks in my team. Bad warriors are outright just... detriment to your team. Bad other tanks can be annoying, but they usually do more at least. I hate watching warriors use primal rend to engage, not to disrupt (if they do, its really nice, there are really good wars I like, but less than other tanks i like)
    I LOVE good plds SO much man...

    What needs to be tweaked a bit:
    What i've encountered is that ASTS lb isn't cancelable by morph. People have tried. Many have tried. It never worked.
    But as non annoying as i find morph (if i get morphed in a pile of enemies without guard, i'm dead with or without being morphed and have survived multiple instanced of being morphed with 3 people on me and surviving so eh...) it SHOULD not be instant. I don't know HOW they managed to make morph the only instant move in the game, it should not be able to cancel lbs. Either other classes should be able to, or NONE.

    Also, make it purifyable. It's not an lb so it has no reason to not be cleansable.

    Give purify a natural immunity to status effects AND make it longer if you cleanse something.
    This would slow down combat a bit, yes, but it would force smarter usage of CC.
    And it would solve the issue of serverticks preventing the immunity to work that many people encounter.
    "But people would just purify and then run in" <- yes, they would if they are stupid because if they blindly run in, they get smoked regardless of like, 5 seconds immunity or not.
    Smart usage of purify would be rewarded, just like smart usage of guard. And it would make stunlocks impossible. Right now, you can purify the first stun of nins and they can just wait the immunity out to stun you again. They are the only class that can actively "stunlock" you by themself. Monks sort of can with lb but thats a different kind of stun and is fine.

    Quote Originally Posted by Prrringles View Post
    It takes at least 3 buttons to kill someone with the MCH LB "combo". Also, I dodge enough MCH LB with shield. If your shield is up there is no reason to die from MCH LB...unlike NIN/SAM/DRG "interactive" LB's which can literally wipe a group and carry wins. Stop crying about MCH killing ONE person once in a while. No one is carrying games with MCH.
    You can guard drg lb more easily than mch lb. Not saying that makes any difference, but sometimes between you seeing the cross on you and hitting gaurd, some seconds go over and you don't hit guard in time.
    You SEE an Drg lb approaching and then just guard, they can't wait it out.
    You also SEE a drg disappearing mid fight.

    It's just that some people don't see it and that is the games fault. If it was red, it wouldn't blend in with the crystal as much and you could tell if it's your drg or the enemy drg that uses it. As is you always have to crosscheck if you have a drg too, which wastes time and is really annoying.
    Mch Lb is fine as is, could go by faster even tho it would make it more annoying. But it DOES only hit one person, so what's the issue. Nin lb sometimes works in between frames of you being 50% and then 100% 1frame after, so i see no issue.

    Also, make Dancer LB faster and take out the stupid "hit to make it longer" requirement. As open as dancers are to attack while they dance, i see no reason for that mechanic.

    ________________________________________________
    Edit: I've heard people want diminishing returns for CC
    But yesterday, i have thought about it and i had more questions than answers...
    Wouldn't that reward the winning team? Sometimes, people die 1 to 0 times.
    How would diminishing returns work on people that don't die? Would it wear off after a bit? It has to fall off, otherwise, the losing team just has no chance. They wouldn't get much from their sped up crystal if they can't even stun people anymore....

    ________
    So many mistakes, typing fast at work doesnt work out that well lmao
    (4)
    Last edited by Cheremia; 05-09-2022 at 06:55 PM.

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