In case you are wondering why I have a different name, E and R are not very far.
You really think RDM and NIN are on the same level? LMAO.
RDM is literally god tier. I wish NIN could melee as well as a RDM or do ranged damage damage as well as a RDM.
Also there's no way DNC is better than a Bard. Perhaps you used some of that glue yourself.
RDM is definitely the strongest class, IMO. Particularly since there's not a lot *to* it. NIN is very strong but a bad NIN tends to feed a lot while a bad RDM still probably kills someone before they die anyway.
RPR, when played well, is right up there with RDM though. The charge time on their LB is absurd for it being an AOE unbreakable 2 sec CC that forces movement away from the point. But there are a *lot* of garbage RPR players, so it's not like "oh they have RPR I guess we lose" like it is with RDM.
Thats a big no. Reaper when played well is strong but not as strong as rdm. You can do a lot of damage or get kills but that isnt easy and requires you to catch enemy off guard. Most of your abilities are foreshadowed to the target.RDM is definitely the strongest class, IMO. Particularly since there's not a lot *to* it. NIN is very strong but a bad NIN tends to feed a lot while a bad RDM still probably kills someone before they die anyway.
RPR, when played well, is right up there with RDM though. The charge time on their LB is absurd for it being an AOE unbreakable 2 sec CC that forces movement away from the point. But there are a *lot* of garbage RPR players, so it's not like "oh they have RPR I guess we lose" like it is with RDM.
You do not have an AoE silence.
Also, its not that reapers are garbage. It doesnt matter how well you know how to play reaper. When the opposition play well and stun lock you or cc lock you or guard your burst, there is nothing you can do to counter.
If they play correctly and stop you, there is nothing you can do because a semi meta team can easily counter your entire kit.
Skill cant overcome baseline ability problems. Other classes having stuns, and rpr not having none.
If
I don't think MCH is overpowered, they feel gimmicky for me, as in, they don't really do much outside of that annoying 3% chance to insta kill bullshit, but then again I pretty much exclusively play tanks so I don't get focused down often, unless I am covering someone as PLD.
MCH is actually fairly strong if you use all it's tools properly. It just throws in the towel if a Ninja feels like having one for lunch.I don't think MCH is overpowered, they feel gimmicky for me, as in, they don't really do much outside of that annoying 3% chance to insta kill bullshit, but then again I pretty much exclusively play tanks so I don't get focused down often, unless I am covering someone as PLD.
Ninja is the only job that has an overloaded kit, everything else is fine except maybe the polymorph and LB on white mage
Its not even a job balance thing, its a design thing. There's too much CC. Silence and poly should just straight up not exist, purify needs to be 10 seconds of immunity and not 5, the one shot LBs should not exist, whm LB charges way too fast.....the list goes on and on. The mode is just a dumpster fire. I've played indie pvp games with better thought out designs and balance than this garbage.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.