Archer and bard weapon skills now affect Shot recast time.
Why? I don't see the logic behind this.
Archer and bard weapon skills now affect Shot recast time.
Why? I don't see the logic behind this.
Im more excited about the GC leve seal increase and caravan seal increases. I just hope they are worth it and not just a +50 increase. Idk why all GC activities such as leves hamlet and caravan not reward seals first and xp second.
Also drg seems to have gotten a buff have to try that as well. Lets all wait and see shall we?
My XIVPad: http://xivpads.com?1307179
It may have something to do with 2.0 idk
tldr:
2.0
Retired FFXI character: Ranok of Sylph
Possibly because being able to hit Light Shot in between every WS gave Bard "higher than intended" damage output for a support class.
Imagine if every melee could interrupt their WS recovery frames mid-combo with an auto attack. They would never run out of TP.
Idgi either. BRD never did MNK/DRG-tier DPS, it's not like the job needed a nerf; I really, truly don't understand.
All it really serves to do is make my rotation feel clunky and gross. Having to sit there for 2-4 seconds and do nothing after every weaponskill makes me want to quit BRD.
Welcome to the way every other class works?Idgi either. BRD never did MNK/DRG-tier DPS, it's not like the job needed a nerf; I really, truly don't understand.
All it really serves to do is make my rotation feel clunky and gross. Having to sit there for 2-4 seconds and do nothing after every weaponskill makes me want to quit BRD.
Because of directional requirements for combos, you should always be moving on WAR/DRG/MNK in order to reach adequate DPS; which makes rotations on those classes (proper ones lol) feel challenging and fun. Even though the mechanic is basically the same now concerning auto-attack, there's a fundamental difference in gameplay between melee/ranged, regardless of hotfix. BRD does a lot of standing and casting, and now, waiting. Other classes have more movement and DPS buffs.
On my BLM and WHM, I dont recall a lot of positionals, doing multiple actions at the same time, or running around while attacking. They're ranged classes with a lot of standing and casting.Because of directional requirements for combos, you should always be moving on WAR/DRG/MNK in order to reach adequate DPS; which makes rotations on those classes (proper ones lol) feel challenging and fun. Even though the mechanic is basically the same now concerning auto-attack, there's a fundamental difference in gameplay between melee/ranged, regardless of hotfix. BRD does a lot of standing and casting, and now, waiting. Other classes have more movement and DPS buffs.
Not even noticeable.. you people are just finding reasons to complain for something that's needed.
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