Quote Originally Posted by Iyrnwaen View Post
We're almost a month into this thing, and 95% of players still don't seem to understand that more bodies on a checkpoint will cap it faster.
People still run around in the open with all their abilities on CD slapping their basic combos until they die,
and dogfight in the expressways after winning a team fight while one player from the enemy team pushes the crystal to checkpoint.
Folks will blow their entire burst combos into Guard or Hallowed Ground, waste CC on targets that just broke root with Purify,
split DPS between 5 different targets, and refuse under any circumstances to peel for an ally.
It's common for teams to play FFA Deathmatch for 5 minutes only to suddenly panic and try to "get serious" when the clock goes into OT.
.
1. I didn't know about that. I knew more bodies don't move crystal faster.
2n3. No comment
4. I do this sometimes. My brain is mid thought (burst mode) so but time I relies guard is up, its to late.
5. Because 'serious mode' all the time takes energy. And I find it's easier to get salty if you're serious all the time.

Quote Originally Posted by Gserpent View Post
Dead players get a stacking penalty to their respawn timer. They spend more time dead, less time fighting and generating LB. You will win more games by causing enemies to be literally incapable of contesting the point - because they are *dead* - than you will by ignoring them and "pushing the crystal."

In the future, please don't be a pedant. It doesn't make you sound smart, it makes you sound like someone picking at nits in lieu of coming up with actual rebuttal.
Killing helps sure but crystal the name of the game.