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  1. #1
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gserpent View Post
    If you're killing the enemy team then they won't be alive to contest the actual push to the goal.

    Your goal is killing the enemy team. If the enemy team is dead, they cannot contest the push. You should never, ever have your team just sitting around AFK on the point unless all of the enemies are dead or otherwise unable to be reached.
    The goal is not to kill the enemy team. It's to push the crystal. You can kill their team all day long but if one dude manages to push that crystal an inch further you're going to lose anyway.

    They're not sitting "AFK" either. You're actually avoiding keeping one other person "afk" to help with the overall push. By breaking the first checkpoint immediately/fast you can more easily/quickly push to the finish vs having not done so or vs leaving someone behind to get ganked while the rest of the dps go be heroes or something.

    You can:
    1. Spend more time and effort fighting people in spawn while the checkpoint slowly loads giving even one chance at them deleting the person on top of it or stopping it from being pushed
    -or-
    2. You can immediately cap point and then go back to murder house resting assured that the crystal will move in the right direction so long as you're holding the line.
    The latter requires LESS afk time and time wasted, and doesn't require dps raising the risk of getting faceplanted if something goes awry in enemy territory.

    Quote Originally Posted by Gserpent View Post
    3 players running in to contest the checkpoint against a full team are just suiciding and adding to their respawn timers.
    This is also wrong as LBs have proven. Summoner LB, DRG LB, WHM LB WAR LB, etc etc all punish group ups. 3 LBs back to back can instantly turn the tide. If even one person gets past you enough to lb the person holding the point that's either no checkpoint reached or worse crystal moving the opposite direction now.

    Not to mention Guard makes this a moot point as well (as it should). Even if they're taking damage a single opponent stopping the crystal from clearing the check point is a loss.

    Running after "stragglers" into enemy spawn is a quick road to getting killed unless the team is literally afking or only 1v4'ing you. If the SMN spawns with LB all they have to do is delete you from range and/or assist one other team mate and now you've lost the gain on the crystal for a death.

    The Goal should be to clear the checkpoint IMMEDIATELY and then everyone can go play war in the trenches.

    Quote Originally Posted by Iyrnwaen View Post
    If you fail to take the checkpoint, you're inviting an OT comeback for your opponents.
    This as well. If you fail to make that initial push past the check point you're basically handing a possible win to the other team.
    I've seen people face roll opponents and steam roll to victory but that's only because they didn't give my team a chance to take back that first checkpoint. It's literally everything in the opening minutes of the match.
    (1)
    Last edited by Tobias_Azuryon; 05-11-2022 at 03:36 AM.

  2. #2
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Tobias_Azuryon View Post
    The goal is not to kill the enemy team. It's to push the crystal. You can kill their team all day long but if one dude manages to push that crystal an inch further you're going to lose anyway.
    Dead players get a stacking penalty to their respawn timer. They spend more time dead, less time fighting and generating LB. You will win more games by causing enemies to be literally incapable of contesting the point - because they are *dead* - than you will by ignoring them and "pushing the crystal."

    In the future, please don't be a pedant. It doesn't make you sound smart, it makes you sound like someone picking at nits in lieu of coming up with actual rebuttal.
    (0)

  3. #3
    Player
    SilverSkyway's Avatar
    Join Date
    Nov 2020
    Posts
    100
    Character
    Silvorin Skycrest
    World
    Brynhildr
    Main Class
    Archer Lv 100
    Quote Originally Posted by Iyrnwaen View Post
    We're almost a month into this thing, and 95% of players still don't seem to understand that more bodies on a checkpoint will cap it faster.
    People still run around in the open with all their abilities on CD slapping their basic combos until they die,
    and dogfight in the expressways after winning a team fight while one player from the enemy team pushes the crystal to checkpoint.
    Folks will blow their entire burst combos into Guard or Hallowed Ground, waste CC on targets that just broke root with Purify,
    split DPS between 5 different targets, and refuse under any circumstances to peel for an ally.
    It's common for teams to play FFA Deathmatch for 5 minutes only to suddenly panic and try to "get serious" when the clock goes into OT.
    .
    1. I didn't know about that. I knew more bodies don't move crystal faster.
    2n3. No comment
    4. I do this sometimes. My brain is mid thought (burst mode) so but time I relies guard is up, its to late.
    5. Because 'serious mode' all the time takes energy. And I find it's easier to get salty if you're serious all the time.

    Quote Originally Posted by Gserpent View Post
    Dead players get a stacking penalty to their respawn timer. They spend more time dead, less time fighting and generating LB. You will win more games by causing enemies to be literally incapable of contesting the point - because they are *dead* - than you will by ignoring them and "pushing the crystal."

    In the future, please don't be a pedant. It doesn't make you sound smart, it makes you sound like someone picking at nits in lieu of coming up with actual rebuttal.
    Killing helps sure but crystal the name of the game.
    (0)