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  1. #31
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    I'd be happy to just get someone to stop spamming the "Push the crystal" every time they 1v5 guys and die because they're letting the backline get absolutely wrecked by NIN/RDM shenanigans and wondering why they don't have a team to push.

    I'm so tired of being told to push crystal by someone sitting at spawn reviving while I'm the only one on the field lol. Like no dude I'm not going to run out there and kamikaze for a few extra futile seconds when we could regroup and push back.

    Quote Originally Posted by Iyrnwaen View Post
    It does not get better. The raw incompetence of the PvP community in this game is astonishing.
    I finally clawed my way out of Plat expecting it to get better but it got worse? It feels like I have more ragequitters/chat spammers now than ever before. Sure there's more damage numbers but people still don't focus attacks, still go after full mp healers, still don't deal with the BLM in the back nuking your party, etc. It's like someone taught a class in the opposite of everything that you should be doing in a team pvp mode.

    Quote Originally Posted by Jybril View Post
    Some players got carried and got lucky imho. There's no way I should be seeing High Plats
    racing down the map to finish off some random person just to raise their KDA
    I watched as people left me as a SGE to solo defend the checkpoint for crystal instead of helping make it charge faster to run around the map like morons and then started spamming chat because when the 4 team members they weren't even looking for came at me I bounced.

    I do no good if I'm dead and if I'm going to be left along to 4v1 someone I don't see the merit in sitting there getting ganked.
    (3)

  2. #32
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Iyrnwaen View Post
    We're almost a month into this thing, and 95% of players still don't seem to understand that more bodies on a checkpoint will cap it faster.
    People still run around in the open with all their abilities on CD slapping their basic combos until they die,
    and dogfight in the expressways after winning a team fight while one player from the enemy team pushes the crystal to checkpoint.
    Folks will blow their entire burst combos into Guard or Hallowed Ground, waste CC on targets that just broke root with Purify,
    split DPS between 5 different targets, and refuse under any circumstances to peel for an ally.
    It's common for teams to play FFA Deathmatch for 5 minutes only to suddenly panic and try to "get serious" when the clock goes into OT.

    I'm sitting at 2200 CC and this is still my experience in the vast majority of matches.
    It does not get better. The raw incompetence of the PvP community in this game is astonishing.
    It's not just the PvP community, lol. Square-Enix doesn't put any effort into teaching players how to play the game, nor do they even have even gentle knowledge checks in the MSQ (remember how they nerfed Into the Cold in the first hotfix even though that little adventure is really simple for people that actually pay attention?), so it's not surprising to encounter it in PvP.

    But it's usually not a good idea to have the team sitting on the checkpoint. Far better to have one person left to cap it while the other four push into the enemy base to pick off stragglers and intercept reinforcements. I'll admit the lack of peeling or really paying attention to their allies is my pet peeve, being a healer main. So many games I'm running in circles around pillars and back and forth while 2-3 DPS are chasing me and whittling me down and my team is just off in Narnia. If we actually accomplish something... well, whatever. But half the time they'll somehow lose the 4v3 anyway! Best not to care about ranking/points in the Ranked mode, unfortunately. If we're not allowed to select our teammates, the whole thing is just nonsense. But it's the only way to get halfway decent games - Casual is fun but you get tons of people that are just basically afk'ing for their GARO stuff so you can't rely on getting halfway decent games there.
    (0)

  3. #33
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Gserpent View Post
    But it's usually not a good idea to have the team sitting on the checkpoint.
    No, it's almost always a good idea to stack 5 on the point for a quick cap after you win the first engagement.
    Cap speed is based on how many players you have on the point vs how many enemy players are on the point.
    If you have 5 and they have 0, the point caps in a few seconds. If you only have 1, it takes forever and can be solo contested.
    If you have 1 on point, 1 or 2 standing near the point but not on it, and 2 or 3 running around trying to pick off stragglers,
    you're creating an opportunity for your own people to get picked off or for a single opponent to freeze cap progress,
    and you're giving the enemy team loads of extra time to regroup and contest.
    (3)
    Last edited by Iyrnwaen; 05-10-2022 at 09:48 PM.

  4. #34
    Player
    Shirala's Avatar
    Join Date
    Mar 2022
    Location
    Ul'dah
    Posts
    46
    Character
    Shirala Ebonscale
    World
    Lamia
    Main Class
    Dancer Lv 81
    Honestly, I'm convinced that people are getting their friends to purposely throw matches at this point. The fact that the game allows people to circumvent the solo queue matcher and get into the same group is the problem.
    (1)

  5. #35
    Player
    rofland's Avatar
    Join Date
    Sep 2020
    Posts
    41
    Character
    Roland Montpensier
    World
    Mateus
    Main Class
    Miner Lv 100
    Quote Originally Posted by Prrringles View Post
    Ah yes, the good ol' Feast. What % of players there were actually "legit" players? Majority were cheaters/hackers and win-traders (including selling ranks for real money). The Feast was just as big of a joke as CC is for different reasons.
    Only true on primal
    Even then you had a better chance of winning grief games on primal than with some of the diamonds in q xd
    (0)

  6. #36
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Iyrnwaen View Post
    No, it's almost always a good idea to stack 5 on the point for a quick cap after you win the first engagement.
    Cap speed is based on how many players you have on the point vs how many enemy players are on the point.
    If you have 5 and they have 0, the point caps in a few seconds. If you only have 1, it takes forever and can be solo contested.
    If you have 1 on point, 1 or 2 standing near the point but not on it, and 2 or 3 running around trying to pick off stragglers,
    you're creating an opportunity for your own people to get picked off or for a single opponent to freeze cap progress,
    and you're giving the enemy team loads of extra time to regroup and contest.
    If you're killing the enemy team then they won't be alive to contest the actual push to the goal.

    Your goal is killing the enemy team. If the enemy team is dead, they cannot contest the push. You should never, ever have your team just sitting around AFK on the point unless all of the enemies are dead or otherwise unable to be reached. 3 players running in to contest the checkpoint against a full team are just suiciding and adding to their respawn timers. This is a good thing. It means they will not be able to resist the push to the goal as well.

    Unless you're the team's designated "okay go AFK on the point" guy, you should never be standing around idle. You should be harassing and killing the remaining enemy players.
    (0)

  7. #37
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Gserpent View Post
    If you're killing the enemy team then they won't be alive to contest the actual push to the goal.

    Your goal is killing the enemy team. If the enemy team is dead, they cannot contest the push. You should never, ever have your team just sitting around AFK on the point unless all of the enemies are dead or otherwise unable to be reached. 3 players running in to contest the checkpoint against a full team are just suiciding and adding to their respawn timers. This is a good thing. It means they will not be able to resist the push to the goal as well.

    Unless you're the team's designated "okay go AFK on the point" guy, you should never be standing around idle. You should be harassing and killing the remaining enemy players.
    You're dead wrong here, and the prevalence of this attitude loses matches.
    Your goal is not to kill the enemy team. Your goal is to push the payload farther than the enemy team.
    Taking the checkpoint makes it substantially more difficult for your opponent to prevent an immediate loss in OT.
    If you fail to take the checkpoint, you're inviting an OT comeback for your opponents.

    5 stacking the checkpoint allows your team to capture it before the enemy team has time to respond.
    Leaving one person to slow cap the point gives the enemy team time to contest. You're needlessly creating a risk of failure.
    The difference in time to cap between 1 player and 5 players is enormous.

    When you choose not to fast cap the point, you're gambling on your split team successfully preventing your opponents from regrouping.
    If you fail to do that, your best case scenario is that your team successfully falls back, regroups, and defends the cap.
    Your worst case scenario is that respawns pick off members of your team who chase too deep, and the enemy team successfully contests the cap.
    Both of those scenarios are worse than simply quick capping the point in the first place and eliminating any risk.
    (3)

  8. #38
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Backing up the idea that this is actually Crystal Conflict, not just KO the enemy. That checkpoint matters! People make the same misconception in the Frontline modes and that's why they lose. Two teams will get stuck fighting each other while the third picks up the big targets.
    (0)

  9. #39
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gserpent View Post
    If you're killing the enemy team then they won't be alive to contest the actual push to the goal.

    Your goal is killing the enemy team. If the enemy team is dead, they cannot contest the push. You should never, ever have your team just sitting around AFK on the point unless all of the enemies are dead or otherwise unable to be reached.
    The goal is not to kill the enemy team. It's to push the crystal. You can kill their team all day long but if one dude manages to push that crystal an inch further you're going to lose anyway.

    They're not sitting "AFK" either. You're actually avoiding keeping one other person "afk" to help with the overall push. By breaking the first checkpoint immediately/fast you can more easily/quickly push to the finish vs having not done so or vs leaving someone behind to get ganked while the rest of the dps go be heroes or something.

    You can:
    1. Spend more time and effort fighting people in spawn while the checkpoint slowly loads giving even one chance at them deleting the person on top of it or stopping it from being pushed
    -or-
    2. You can immediately cap point and then go back to murder house resting assured that the crystal will move in the right direction so long as you're holding the line.
    The latter requires LESS afk time and time wasted, and doesn't require dps raising the risk of getting faceplanted if something goes awry in enemy territory.

    Quote Originally Posted by Gserpent View Post
    3 players running in to contest the checkpoint against a full team are just suiciding and adding to their respawn timers.
    This is also wrong as LBs have proven. Summoner LB, DRG LB, WHM LB WAR LB, etc etc all punish group ups. 3 LBs back to back can instantly turn the tide. If even one person gets past you enough to lb the person holding the point that's either no checkpoint reached or worse crystal moving the opposite direction now.

    Not to mention Guard makes this a moot point as well (as it should). Even if they're taking damage a single opponent stopping the crystal from clearing the check point is a loss.

    Running after "stragglers" into enemy spawn is a quick road to getting killed unless the team is literally afking or only 1v4'ing you. If the SMN spawns with LB all they have to do is delete you from range and/or assist one other team mate and now you've lost the gain on the crystal for a death.

    The Goal should be to clear the checkpoint IMMEDIATELY and then everyone can go play war in the trenches.

    Quote Originally Posted by Iyrnwaen View Post
    If you fail to take the checkpoint, you're inviting an OT comeback for your opponents.
    This as well. If you fail to make that initial push past the check point you're basically handing a possible win to the other team.
    I've seen people face roll opponents and steam roll to victory but that's only because they didn't give my team a chance to take back that first checkpoint. It's literally everything in the opening minutes of the match.
    (1)
    Last edited by Tobias_Azuryon; 05-11-2022 at 03:36 AM.

  10. #40
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Tobias_Azuryon View Post
    The goal is not to kill the enemy team. It's to push the crystal. You can kill their team all day long but if one dude manages to push that crystal an inch further you're going to lose anyway.
    Dead players get a stacking penalty to their respawn timer. They spend more time dead, less time fighting and generating LB. You will win more games by causing enemies to be literally incapable of contesting the point - because they are *dead* - than you will by ignoring them and "pushing the crystal."

    In the future, please don't be a pedant. It doesn't make you sound smart, it makes you sound like someone picking at nits in lieu of coming up with actual rebuttal.
    (0)

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