Please, please put at least a basic competence quest in so people understand the complex concepts like focus fire.
Please.
P.S. Remove #ragebaitovertime
Please, please put at least a basic competence quest in so people understand the complex concepts like focus fire.
Please.
P.S. Remove #ragebaitovertime
We're almost a month into this thing, and 95% of players still don't seem to understand that more bodies on a checkpoint will cap it faster.
People still run around in the open with all their abilities on CD slapping their basic combos until they die,
and dogfight in the expressways after winning a team fight while one player from the enemy team pushes the crystal to checkpoint.
Folks will blow their entire burst combos into Guard or Hallowed Ground, waste CC on targets that just broke root with Purify,
split DPS between 5 different targets, and refuse under any circumstances to peel for an ally.
It's common for teams to play FFA Deathmatch for 5 minutes only to suddenly panic and try to "get serious" when the clock goes into OT.
I'm sitting at 2200 CC and this is still my experience in the vast majority of matches.
It does not get better. The raw incompetence of the PvP community in this game is astonishing.
Why even put rank when people can't rank down?
It's not just the PvP community, lol. Square-Enix doesn't put any effort into teaching players how to play the game, nor do they even have even gentle knowledge checks in the MSQ (remember how they nerfed Into the Cold in the first hotfix even though that little adventure is really simple for people that actually pay attention?), so it's not surprising to encounter it in PvP.We're almost a month into this thing, and 95% of players still don't seem to understand that more bodies on a checkpoint will cap it faster.
People still run around in the open with all their abilities on CD slapping their basic combos until they die,
and dogfight in the expressways after winning a team fight while one player from the enemy team pushes the crystal to checkpoint.
Folks will blow their entire burst combos into Guard or Hallowed Ground, waste CC on targets that just broke root with Purify,
split DPS between 5 different targets, and refuse under any circumstances to peel for an ally.
It's common for teams to play FFA Deathmatch for 5 minutes only to suddenly panic and try to "get serious" when the clock goes into OT.
I'm sitting at 2200 CC and this is still my experience in the vast majority of matches.
It does not get better. The raw incompetence of the PvP community in this game is astonishing.
But it's usually not a good idea to have the team sitting on the checkpoint. Far better to have one person left to cap it while the other four push into the enemy base to pick off stragglers and intercept reinforcements. I'll admit the lack of peeling or really paying attention to their allies is my pet peeve, being a healer main. So many games I'm running in circles around pillars and back and forth while 2-3 DPS are chasing me and whittling me down and my team is just off in Narnia. If we actually accomplish something... well, whatever. But half the time they'll somehow lose the 4v3 anyway! Best not to care about ranking/points in the Ranked mode, unfortunately. If we're not allowed to select our teammates, the whole thing is just nonsense. But it's the only way to get halfway decent games - Casual is fun but you get tons of people that are just basically afk'ing for their GARO stuff so you can't rely on getting halfway decent games there.
No, it's almost always a good idea to stack 5 on the point for a quick cap after you win the first engagement.
Cap speed is based on how many players you have on the point vs how many enemy players are on the point.
If you have 5 and they have 0, the point caps in a few seconds. If you only have 1, it takes forever and can be solo contested.
If you have 1 on point, 1 or 2 standing near the point but not on it, and 2 or 3 running around trying to pick off stragglers,
you're creating an opportunity for your own people to get picked off or for a single opponent to freeze cap progress,
and you're giving the enemy team loads of extra time to regroup and contest.
Last edited by Iyrnwaen; 05-10-2022 at 09:48 PM.
If you're killing the enemy team then they won't be alive to contest the actual push to the goal.No, it's almost always a good idea to stack 5 on the point for a quick cap after you win the first engagement.
Cap speed is based on how many players you have on the point vs how many enemy players are on the point.
If you have 5 and they have 0, the point caps in a few seconds. If you only have 1, it takes forever and can be solo contested.
If you have 1 on point, 1 or 2 standing near the point but not on it, and 2 or 3 running around trying to pick off stragglers,
you're creating an opportunity for your own people to get picked off or for a single opponent to freeze cap progress,
and you're giving the enemy team loads of extra time to regroup and contest.
Your goal is killing the enemy team. If the enemy team is dead, they cannot contest the push. You should never, ever have your team just sitting around AFK on the point unless all of the enemies are dead or otherwise unable to be reached. 3 players running in to contest the checkpoint against a full team are just suiciding and adding to their respawn timers. This is a good thing. It means they will not be able to resist the push to the goal as well.
Unless you're the team's designated "okay go AFK on the point" guy, you should never be standing around idle. You should be harassing and killing the remaining enemy players.
You're dead wrong here, and the prevalence of this attitude loses matches.If you're killing the enemy team then they won't be alive to contest the actual push to the goal.
Your goal is killing the enemy team. If the enemy team is dead, they cannot contest the push. You should never, ever have your team just sitting around AFK on the point unless all of the enemies are dead or otherwise unable to be reached. 3 players running in to contest the checkpoint against a full team are just suiciding and adding to their respawn timers. This is a good thing. It means they will not be able to resist the push to the goal as well.
Unless you're the team's designated "okay go AFK on the point" guy, you should never be standing around idle. You should be harassing and killing the remaining enemy players.
Your goal is not to kill the enemy team. Your goal is to push the payload farther than the enemy team.
Taking the checkpoint makes it substantially more difficult for your opponent to prevent an immediate loss in OT.
If you fail to take the checkpoint, you're inviting an OT comeback for your opponents.
5 stacking the checkpoint allows your team to capture it before the enemy team has time to respond.
Leaving one person to slow cap the point gives the enemy team time to contest. You're needlessly creating a risk of failure.
The difference in time to cap between 1 player and 5 players is enormous.
When you choose not to fast cap the point, you're gambling on your split team successfully preventing your opponents from regrouping.
If you fail to do that, your best case scenario is that your team successfully falls back, regroups, and defends the cap.
Your worst case scenario is that respawns pick off members of your team who chase too deep, and the enemy team successfully contests the cap.
Both of those scenarios are worse than simply quick capping the point in the first place and eliminating any risk.
There is so many things half of crystal players don't understand:
- How Overtime works
- How Checkpoints work
- What target to focus and what not to focus
- How marks 1 & 2 work
- When to use CC on a target
- Waiting for the team instead of running 1vs5 when you have a crystal point advantage
- When to disengage to refill your heals
- When to help your teammates so they can disengage
- When to follow your team into the fight
- When not to stand in the crystal
- When not to attack the Samurai or Dark Knight
- How to check for teammate ults so you can combo them
the list is endless
Some players got carried and got lucky imho. There's no way I should be seeing High PlatsThere is so many things half of crystal players don't understand:
- How Overtime works
- How Checkpoints work
- What target to focus and what not to focus
- How marks 1 & 2 work
- When to use CC on a target
- Waiting for the team instead of running 1vs5 when you have a crystal point advantage
- When to disengage to refill your heals
- When to help your teammates so they can disengage
- When to follow your team into the fight
- When not to stand in the crystal
- When not to attack the Samurai or Dark Knight
- How to check for teammate ults so you can combo them
the list is endless
racing down the map to finish off some random person just to raise their KDA
while people are solo walking the crystal with 3 other people on them without any peel and we lose.
I legit just had a P2 Paladin run as hard as he could to chase a Gold 4 BRD down the football looking map
escalator thing while most of us were dead and they were pushing the Crystal past the threshold lmao.
There is definitely a high probability that a lot of people either used the first 3 days of release to luck into crystal orSome players got carried and got lucky imho. There's no way I should be seeing High Plats
racing down the map to finish off some random person just to raise their KDA
while people are solo walking the crystal with 3 other people on them without any peel and we lose.
I legit just had a P2 Paladin run as hard as he could to chase a Gold 4 BRD down the football looking map
escalator thing while most of us were dead and they were pushing the Crystal past the threshold lmao.
that they straight up lucked the streak system into save haven, there is no "hidden elo" or something, they just
match the players depending on their rank. So even in high elo you get D5 to low Crystal players and these people very often know nothing, factually the difference
between the ranks was or still is extremely small. Not long ago the difference from bronze to plat was if you knew what is the "basic job" of your class and the difference
between plat and diamond/crystal was how good you make use of your ultimate and as the people learn and the skill elevates the people sitting in their save haven ultimately
lead to never have the ranks normalized.
Last edited by drtasteyummy; 05-08-2022 at 03:17 AM.
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