Quote Originally Posted by KariTheFox View Post
Also, instead of calling them "extreme", since that refers to something already, maybe we should use a different word. Like "expert".
Intermediate, as that name also implies that its technicaly not considered hard or extreme. Just a middle step. Which if a dungeon just scales up the levels, is a fine enough thing.

And i would make this scaling work on a static value. You can generaly get a good average item level for a team, and have certain expectations regarding damage, survivability etc. And just scale values to that. For bosses you can even make the mechanics more harsh.

There is also no need to make a dungeon scale to player level 77, 60 would do fine enough already (and maybe the next step is 80, while for a diffirent dungeon those tresholds are 50 and 70). Which again can reduce the amount of effort required. For a lvl 44 dungeon you could for example only take lvl 70 and be done with it.