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  1. #91
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Quote Originally Posted by Ransu View Post
    I'd take that over pressing 1 over 100 times.



    There are multiple MMO's that have a level sync feature for dungeons and do not take away your skills....You act like this is some unique scenario for FFXIV.
    And as far as I can tell all run into the same issues - on level characters just don't get to do anything since their synced down counterparts just steamroll everything. In case you forgot for better or Worse FFXIV has solid amount of content at all levels of progression since they don't just throw everything away as next expansion shows up. Level 50/60/70/80 raids and trials that aren't exactly proofed against some later skills. Giving additional advantage to veterans won't make it exactly fun for on level players. Unless you want to sell more boosts under the pretense that the only fun out there is the end game.
    (0)

  2. #92
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Could never work, jobs gain more potency per sec or how ever you wanna call it as they level. Imagine the lv 15 lancer queueing into sastaha and a lv 80 drg shitting all over him with his skills. This could go 2 ways "wow thats cool" or "fuck this im worthless"

    Balancing fights and hp would go out of the window instantly as well. As cool as the idea is, impossible to make it fair.

    And even if you had the magic numbers and said ... "dragoon optimally played at lv 90 should do X dps, if we scale that to lv 15 its Y" ... how many players actually play optimal in DF? The lv 90 one would have to pull of his entire rotation to do the same damage the lv 15 lancer does by clicking 1 2 3 ... i can already tell you who's winning that dps race and its not the dragoon haha
    (3)

  3. #93
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    960
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ransu View Post
    I'd take that over pressing 1 over 100 times.
    Healer mains say hello. This doesn't fix it. As I've said.

    There are multiple MMO's that have a level sync feature for dungeons and do not take away your skills....You act like this is some unique scenario for FFXIV.
    FFXIV isn't one of them and quite frankly isn't built for it. As people have said.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #94
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jaquan View Post
    And as far as I can tell all run into the same issues - on level characters just don't get to do anything since their synced down counterparts just steamroll everything. In case you forgot for better or Worse FFXIV has solid amount of content at all levels of progression since they don't just throw everything away as next expansion shows up. Level 50/60/70/80 raids and trials that aren't exactly proofed against some later skills. Giving additional advantage to veterans won't make it exactly fun for on level players. Unless you want to sell more boosts under the pretense that the only fun out there is the end game.
    This is complete nonsense. It works perfectly fine in games like swtor, especially with their updated level sync system in 7.0 (one of the few things they did right in 7.0).
    (0)

  5. #95
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Oh? No advantage for synced down? How did they achieve it?
    (0)

  6. #96
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    735
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KariTheFox View Post
    Also, instead of calling them "extreme", since that refers to something already, maybe we should use a different word. Like "expert".
    Intermediate, as that name also implies that its technicaly not considered hard or extreme. Just a middle step. Which if a dungeon just scales up the levels, is a fine enough thing.

    And i would make this scaling work on a static value. You can generaly get a good average item level for a team, and have certain expectations regarding damage, survivability etc. And just scale values to that. For bosses you can even make the mechanics more harsh.

    There is also no need to make a dungeon scale to player level 77, 60 would do fine enough already (and maybe the next step is 80, while for a diffirent dungeon those tresholds are 50 and 70). Which again can reduce the amount of effort required. For a lvl 44 dungeon you could for example only take lvl 70 and be done with it.
    (0)

  7. #97
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jaquan View Post
    Oh? No advantage for synced down? How did they achieve it?
    Solo flashpoints are left at level and you get scaled down to the level of the flashpoint. Same with the open world, player stats and levels are synced down making the planet feel like its level appropriate and you don't just breeze through one shotting things.

    Veteran mode (normal) opens up flashpoints at level 15 and bolsters everyone to level 80. Lower level players tend to hit harder than higher level players due to lower gear levels and having less skills so they get bolstered higher. That said swtor is also more generous than ffxiv when it comes to giving out skills. Granted they redesigned progression in 7.0 so you get way less than you used to, but in general your core class skills are handed out by level 15 and the later levels are mostly passives and buffs.

    That said, the rest of swtor 7.0 is hot garbage and it makes me sad because I loved swtor....but the new level sync system is fantastic imo. Granted some people hate it because of they don't like the "loss of power" and being unable to solo world bosses, but I think its great.
    (0)

  8. #98
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    Quote Originally Posted by Ransu View Post
    Solo flashpoints are left at level and you get scaled down to the level of the flashpoint. Same with the open world, player stats and levels are synced down making the planet feel like its level appropriate and you don't just breeze through one shotting things.

    Veteran mode (normal) opens up flashpoints at level 15 and bolsters everyone to level 80. Lower level players tend to hit harder than higher level players due to lower gear levels and having less skills so they get bolstered higher. That said swtor is also more generous than ffxiv when it comes to giving out skills. Granted they redesigned progression in 7.0 so you get way less than you used to, but in general your core class skills are handed out by level 15 and the later levels are mostly passives and buffs.

    That said, the rest of swtor 7.0 is hot garbage and it makes me sad because I loved swtor....but the new level sync system is fantastic imo. Granted some people hate it because of they don't like the "loss of power" and being unable to solo world bosses, but I think its great.
    That was the only thing I was sad about in swtor was never being able to attempt to fight a world boss with anything less than a full party. Near the end of playing I called out for a rare dark side boss or something, he was a sith dude in the middle of Hoth, and most people on republic fleet told me to sod off because no one cared. Still managed to get a decent amount of people, but when it gets to the point of not having enough people in the game doing content, world bosses were really hard to get a group together until I found a somewhat active guild, but many played at different hours so the guaranteed group would only be around on the weekends.

    The rest of the level syncing was fantastic and miss T7 and chad Qyzen my friend would always bring into flashpoints. Unsure if they could do the same thing with the way dungeons are currently, not having to wait hours for a queue was really nice. It was also super fun and challenging going into the dungeons without all of your skills while leveling. I was very glad once I got my whole kit I would always have it, so there wasn't this constant never really getting to practice a rotation once you got the skills you could have all the time you wanted with them. This game destroys muscle memory and eats it for breakfast than begins to laugh at you while it's kicking your shins. Going from dragoon level 60 to dragoon level 15, I know healers are still depressing ish later, but you really feel it hard sometimes. Even whm, I always swap my assize and cure one with a heavy sigh when I sync down. Guess I don't get to use the fun skills for this duty.

    If they really wanted to I would think they could definitely do it, but unsure what they would do, and if they would make it the most horrible possible outcome we could all imagine.
    (1)

  9. #99
    Player
    ExcogEnjoyer's Avatar
    Join Date
    Sep 2021
    Posts
    53
    Character
    Ahmea Antimony
    World
    Malboro
    Main Class
    Bard Lv 90
    What if we just had more skills at lower levels so instead of getting punished for queuing leveling roulettes you get to actually have fun
    (2)

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