This is why I'm suggesting extreme mode roulettes for endgameHow do you balance actions like Hallowed Ground? Benediction? Almost all other healers’ oGCD?
No, the answer isn’t as simple as potency tweaks. Simply put, almost impossible without making every job’s buttons either undertuned or overtuned. We don’t want either of those extremes.
Besides, there’s already a lore explanation to that. Take it like our WoL utilizing their Echo to re-experience the past dungeons when they first entered.

And by that you miss the point of roulettes. They're two way deal - you're giving your time and convenience to fill the gaps in Duty Finder parties and you get your tomestones for it. On level players that queued for the dungeon can clear it, vets get compensated for their time. Side efect of that is that players at various stage of progression mingle together on semi-equal ground. What you propose would separate the two creating artificial rift with all benefits skewed towards veterans as now they have to sacrifice nothing while newbies are left with subpar experience.
Hmm, so a roulette just for level 90 characters, with dungeons scaled and balanced for level 90 characters. Good idea, but I think instead of just using developer time and resources to tweak old dungeons, they should make all new dungeons for this roulette, so that max level players can enjoy unlocking a bunch of new dungeons at hitting the cap.
Also, instead of calling them "extreme", since that refers to something already, maybe we should use a different word. Like "expert".


Intermediate, as that name also implies that its technicaly not considered hard or extreme. Just a middle step. Which if a dungeon just scales up the levels, is a fine enough thing.
And i would make this scaling work on a static value. You can generaly get a good average item level for a team, and have certain expectations regarding damage, survivability etc. And just scale values to that. For bosses you can even make the mechanics more harsh.
There is also no need to make a dungeon scale to player level 77, 60 would do fine enough already (and maybe the next step is 80, while for a diffirent dungeon those tresholds are 50 and 70). Which again can reduce the amount of effort required. For a lvl 44 dungeon you could for example only take lvl 70 and be done with it.
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