Quote Originally Posted by keichirou View Post
Seems most players like to just have 1 or 2 skills...3 max
Seems like some people can't comprehend basic balancing act. Making an exception for known skills when it comes to syncing would basically render on level players useless compared to their synced down counterparts even if we take stats and potencies adjustments into account. For it allow me to once again compare Fresh Black Mage at level 30 to Synced down level 90. And to be fair BLM is the least painfull one due to them lacking any party interaction. Despite that Synced down BLM can cast their spells faster due to combination of Leylines and Triplecast. Thanks to third stack of their stance they deal more damage and regenerate their MP faster and maintain damage better because they don't have to rely on Transpose to swap them. They also benefit from Procs allowing for greater mobility and damage. Enochian itself amplify their damage. All this allows them to clear waves faster, retain more mobility. And that just selfish damage dealer. What about jobs that can actively buff others? Dragoons, Bards etc.? How you balance the fact that Tanks get abilities that make them immortal? Healers' myriad of oGCD ways of healing their team?

Duty Roulette ultimately exists so that players at lower level get enough living players to do their content with - not to the higher level player's benefit. Separating them or making lower level player feel unneeded or worse yet bored is bound to create more issues than it would solve.