Quote Originally Posted by RaijinThunder View Post
Then we change the roulette system entirely. At level 90 extreme and hard versions for all dungeons will be unlocked for tome farming. NPC's will help fill in for newer players if a role can't be found up to the max level. So now there will be normal roulettes hard roulette and extreme roulettes. Bosses in dungeons will be given additional mechanics for each difficulty just like they do it in the trails
Ignoring the huge waste of developer time and resources this would be, this would completely go against the point of the leveling roulette system - which is to populate low level dungeons with both new AND more experienced players. Completely segregating sprouts from the max level player pool is not what SE wants.

At some point you just have to accept that leveling roulette and other level-sync content is not for you - it's to give other sprouts who want to play with other players enough of a player pool to do so.