Quote Originally Posted by Mikey_R View Post
So you want the dev team to spend a ton of time remaking EVERY dungeon to bring them up to level 90 standards. If they were to do this, we have no new content for a long time or, if they done it incrementally, it would take a long time and alot of resources. It is just a silly suggestion.

All you have said is you want tomes, however, there are so many different ways to get tomes, you can avoid leveling roulette altogether and not even encounter the lower levels at all. It is your choice to do this content, knowing what the consequences are.

This does not mean, however, low levels have to stay bland. There is no reason low levels cannot be reworked to potentially introduce mechanics early, even if it is just a weaker version, like Monk and Steal Peak -> The Forbidden Chakra. Giving all jobs some sort of AoE by level 15 (except maybe Healers). They already fixed one of my biggest issues with DRK in that they moved Stalwart Soul from level 72 to level 40, bringing it in par with the other tanks. Raidwide mitigation can be moved to be available at about the same level for all tanks etc.

Whether this happens or not is a different matter, it seems to be a theme with jobs they rework, Summoner has the same basic rotation at low levels as it does at higher levels after all, however it is the better solution to the low level problem than allowing everything at all times.
First off it doesn't need to be every single dungeon just the main ones for each story, and they already have extreme and hard trials why would it be an issue to do the same for dungeons? You need to explain this to me. Why only have hard and extreme modes for trails only? If we are going to be replaying old content to get tomes, materials,etc then something needs to be added for replayability
Secondly, I am not just referring to leveling roulette I'm talking about ALL roulettes. I do not mind paying with low levels this suggestion has nothing to do with them I'm only addressing this comment: "Also can you please try to address some of the stuff mentioned like Tank invulns, party buffs, and healer OGCDs, how do you scale down utility/buff abilities to be on par with not having them at all? People advocating for this seem to only think about damage, and forget everything else exists."
Lastly, I agree with you on this: "This does not mean, however, low levels have to stay bland. There is no reason low levels cannot be reworked to potentially introduce mechanics early, even if it is just a weaker version" If they can add more skills to earlier levels so classes can be played more fluently and not feel so lackluster then that is something I can get behind.
Other MMO's have this scaling system already it doesn't make sense that ff14 doesn't.