Quote Originally Posted by RaijinThunder View Post
Then we change the roulette system entirely. At level 90 extreme and hard versions for all dungeons will be unlocked for tome farming. NPC's will help fill in for newer players if a role can't be found up to the max level. So now there will be normal roulettes hard roulette and extreme roulettes. Bosses in dungeons will be given additional mechanics for each difficulty just like they do it in the trails
So you want the dev team to spend a ton of time remaking EVERY dungeon to bring them up to level 90 standards. If they were to do this, we have no new content for a long time or, if they done it incrementally, it would take a long time and alot of resources. It is just a silly suggestion.

All you have said is you want tomes, however, there are so many different ways to get tomes, you can avoid levelling roulette altogether and not even encounter the lower levels at all. It is your choice to do this content, knowing what the consequences are.

This does not mean, however, low levels have to stay bland. There is no reason low levels cannot be reworked to potentially introduce mechanics early, even if it is just a weaker version, like Monk and Steal Peak -> The Forbidden Chakra. Giving all jobs some sort of AoE by level 15 (except maybe Healers). They already fixed one of my biggest issues with DRK in that they moved Stalwart Soul from level 72 to level 40, bringing it in par with the other tanks. Raidwide mitigation can be moved to be available at about the same level for all tanks etc.

Whether this happens or not is a different matter, it seems to be a theme with jobs they rework, Summoner has the same basic rotation at low levels as it does at higher levels after all, however it is the better solution to the low level problem than allowing everything at all times.