Quote Originally Posted by Rein_eon_Osborne View Post
Yes, but plainly scaling down the potencies to keep full rotations and character status simply won't suffice; it will 100% break the game. This has been refuted so many many many many many times in past threads coupled with their hard calculations. In this thread, Mikey_R already presented you a glimpse to that and even that is already nightmare to deal with. Now do that to all 19 jobs.

The best(?) they could probably do is to introduce a few or some buttons at lower level, new, returned, or existing. DRK gets a glimpse of this treatment by having their AoE finisher Stalwart Soul moved from lv72 to lv40. RDM have their Engagement moved from lv76 to lv40. But hey, they can still do more, like:
  1. Have NIN learn their Armor Crush or Huraijin learn in ARR lv range, because having to use Huton in mid combat is horrible.
  2. Have WHM relearn their good old Fluid Aura as baby Assize, Stoneskin as baby Divine Benison, Divine Seal as baby Temperance, all of these in ARR lv range.
  3. Have DRG learn their first AoE Doom Spike at lv15 instead of lv41 (!!!)
  4. Or basically all melees should at least receive their first AoE attack at lv15.
  5. This is a bit wild: sync toolkits based on expansions. I.e. if you get Sohm Al, you will have access to all buttons up to lv60. If you get Shisui, all buttons up to lv70 will be useable. I don't think this will work on ARR expansion dungeon but I'll just put it here.

Full toolkits? Sorry, no. Plenty of us already presented you with the reasons behind this limitation. No offense (for real), but please read them thoroughly before replying. Because based on your last chain of posts after being absent from the first page, you seem to be reading the replies one at a time to catch up on the missed posts and answer them as you read them.

Also this:
Then we change the roulette system entirely. At level 90 extreme and hard versions for all dungeons will be unlocked for tome farming. NPC's will help fill in for newer players if a role can't be found up to the max level. So now there will be normal roulettes hard roulette and extreme roulettes. Bosses in dungeons will be given additional mechanics for each difficulty just like they do it in the trails