
Originally Posted by
Mikey_R
Healing potency doesn't scale well when you consider how much it heals for. In Sastasha, my 450 cure heals for about 220 HP of my 404 HP, that is more than half, yet, at i571, it heals for about 9000 HP at 500 potency, but what is my HP? 43390, so I'm healing about 20% of my max HP.
So, you have 2 choices, keep everything the same healing potency and do massive overhealing, or, massively reduce your healing capabilities when you sync down, that 50% heal from cure? Closer to 20% now, effectively making your basic cure spell weaker than a sprout, is that fair? Sure, you have all the tools, but you have to work so much harder.
All this and we still haven't taken the tank into account. If you have a synced tank, you should be fine, you both have kits scaled for the dungeon, so all is good, but what if your tank is new? They aren't going to have all the tools that you are used to, Holy Sheltron? Nope, haven't even got Sheltron yet, Requiescat healing? nope, Bloodwhetting? Nope. etc. The life of the healer is going to be much harder just because you happened to have a new tank. Make it bad enough and the tank could be kicked or you might think, i can't be bothered with this and leave, you help noone.
As for tanks, max level tanks are absolute beasts when compared to their low level. Massive amounts of mitigation, massive amounts of healing, and AoE damage potential that just gets better as you level. I have already shown how PLD's potency per GCD increases by about 3-4x during the levelling process. Make tanks too strong and suddenly, you will not need a healer, make them too weak and suddenly the new healer struggles as they do not have the kit a max level healer has.
Despite what most think, there is way too much to think about and balance, it is not just 'adjust potencies here and there or change damage by X%' it is also about the tools jobs get at higher levels. It is not feasible to balance it all, especially if you want to keep regular updates to the game.