Quote Originally Posted by ASkellington View Post
This doesn't work for the healing role completely and fully highlights how bad the kit is.

OVER HALF OF OUR KIT IS HEALING.

There is going to be nothing fun about placing Exaltation and two Celestial Intersections on my tank in Satasha spamming Gravity 2 (or 1) from start to finish. I ALREADY barely hit Essential Diginity in most pulls.

The ONLY fun part about this would be that the tank and I can give the finger to the entire first room of Aurum Vale and the boss at once.

And that's ignoring how stupid Divination would be.
i think you extragate here a bit, other heal skills work at low lvl to so why shouldnt your work aswell. If a healskill has usualy a potency of lets say 300 than lower it to 200 or 150 in low level content. It should be possible to input some kind of checks into the game code, like is the dungeon above 50? change nothing is it below use value xxx. All you have to do is just adjust the numbers and dungeon still stay the same like they are now, except that you can use all your skills.