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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,552
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Erinellza View Post
    No because our stats are synced. My Dancer does her 720 potency dance every 30 seconds in low lvl dungeons and no one cares.
    Worse MMOs like GW2 and ESO can do downscaling (syncing) without losing skills, it would be totally possible in XIV too.
    At level 15, Dancer has 2 AoEs, Standard Step and Windmill, Windmill is 100 potency at 2.5 second cooldown base, which is 40 potemcy per second. Standard Step is 720 potency, but can only be used every 30 seconds, that is also 40 potency per second.

    The only reason Standard step is worth using is because it has a smaller damage falloff.

    If you also compare to the other ranged, Bard (level 18) has access to Quick Nock, a 110 potency GCD and can weave 110 potency Bloodletter. Machinist (again, level 19) has Spread Shot 140 potency and Gauss Round oGCD at 120 potency.

    As a reference, if you standard step in a synced down Sastasha, you take off almost 50% of a mobs HP without a crit. That saves alot of time in a pull. However, how do you think this would change were you suddenly allowed to add the rest of their AoE kit? Plus the fact you can now increase the damage of yourself and someone else via Closed Position. Things would melt.

    As for the other MMOs, I have not played them, so this is all anecdotal, but I have heard high level players coming into low level stuff just faceroll the content and newer players don't really have a chance of participating. That is something the team wants to avoid.
    (2)

  2. 05-08-2022 09:09 PM

  3. #3
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,552
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Erinellza View Post
    The solution is simple: put a potency cap on skills in certain instances. ARR instances: max 400 potency (or whatever appropriate), and so on. It would work like the Echo buff. Anything is possible.

    I've been playing GW2 since 2012 and ESO since 2017. I have NO issues participating in whatever group content on my low lvl, undergeared alts. Whoever said that is probably not familiar with their class or they only use auto attack in open world events, lol.
    That doesn't account for the plethora of oGCDs and buffs jobs get at later levels, you will still be killing things far faster than normal, plus, it doesn't help jobs that rely on high potency actions to bring their damage up. Samurai, as an example, relies upon the much higher potency on its Iaijutsus to bring its damage up, Ogi Namikiri as an example would half it's damage, Midare Setsugekka then does about 60% of it's potential damage etc.

    It is not an easy fix and far more complex than people make it out to be.

    As for GW2/ESO, good to know.
    (0)

  4. 05-08-2022 09:37 PM

  5. #5
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,552
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Erinellza View Post
    Let's try it. Of course that's not possible and this change will probably never happen in XIV so this whole convo is meaningless. But still, I would have to actually try it so see if this system would work or not. Sadly (or luckily?), I'm not a dev.
    I have always thought that allowing a setting to level sync you but allow you to keep actions would be an interesting setting to have, limited to pre-mades though. If something like that was added, it could allow people to collect data between how it is now and how it could be. If anything, it would just be a bit of fun.
    (0)

  6. #6
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,183
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Erinellza View Post
    I've been playing GW2 since 2012 and ESO since 2017. I have NO issues participating in whatever group content on my low lvl, undergeared alts. Whoever said that is probably not familiar with their class or they only use auto attack in open world events, lol.
    I don't know for ESO since i never played it, but for GW2 the synch system is very far from being as perfect as people say it is. I did fake a lot being half-afk or not seeing mobs so that low levels with no mobility skills and only a few melee skills can get a few hits in, because otherwise there is no way they could hope to do so against my high level character obliterating everything from afar, despite him being synched. And i have seen numerous time people shouting "guys, please stop using high level skills... Don't you see that new players can't hit anything ?". If you did never get any issues, it may be because high level players around you were nice enough for that, or because they didn't have a clue of how to play their class properly.

    In fact i even think that GW2 is a good example of how this is a mathematical nighmare that can not be done right. After all if it takes whole months for balancing properly the jobs between them at max level, do you really think that there is some magical algorithm to synch on the fly and properly any combination of jobs of any level, up to 24 players for an alliance raid ?
    (0)