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  1. #25
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    960
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by keichirou View Post
    Seems most players like to just have 1 or 2 skills...3 max
    The healer role says otherwise. It has nothing to do with how many abilities to press and more to do with it being a balancing nightmare because FFXIV was not DESIGNED to sync down to have all skills at cap in lower content and as such is not balanced around it.

    Healers and tanks already have issues with engagement when they're at lv90 and doing lv90 content and scaling skills down so they're available at w/e dungeon level makes it worse. Not better.

    Especially as healers have mostly a two skill rotation from level 4 onwards anyway.

    As I said before: If you want to move skills down so certain things are available earlier like giving melee the start of their aoe skills at lv15 that is fine. But no. We should not have our full lv90 kit scaled/synced down.
    (0)
    Last edited by ASkellington; 05-09-2022 at 07:57 AM.
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE