This is why I'm suggesting extreme mode roulettes for endgameHow do you balance actions like Hallowed Ground? Benediction? Almost all other healers’ oGCD?
No, the answer isn’t as simple as potency tweaks. Simply put, almost impossible without making every job’s buttons either undertuned or overtuned. We don’t want either of those extremes.
Besides, there’s already a lore explanation to that. Take it like our WoL utilizing their Echo to re-experience the past dungeons when they first entered.
And by that you miss the point of roulettes. They're two way deal - you're giving your time and convenience to fill the gaps in Duty Finder parties and you get your tomestones for it. On level players that queued for the dungeon can clear it, vets get compensated for their time. Side efect of that is that players at various stage of progression mingle together on semi-equal ground. What you propose would separate the two creating artificial rift with all benefits skewed towards veterans as now they have to sacrifice nothing while newbies are left with subpar experience.
Hmm, so a roulette just for level 90 characters, with dungeons scaled and balanced for level 90 characters. Good idea, but I think instead of just using developer time and resources to tweak old dungeons, they should make all new dungeons for this roulette, so that max level players can enjoy unlocking a bunch of new dungeons at hitting the cap.
Also, instead of calling them "extreme", since that refers to something already, maybe we should use a different word. Like "expert".
I stopped doing roulettes beyond expert because I don’t need to in order to cap my tomes every week. I spend most of my logged in time doing savage and extreme right now
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To add to this...Right... Let's get from the start. People ignore and break the rules all the time. Actually giving them extra reasons for elitism or discrimination against others is a bad idea. And the disparity between naturally low level players and "scaled down" ones will be huge. If there's one thing constant about MMO players is that they tend to hold meta in way too high of regard.
We are, collectively, a playerbase who are extremely impatient. Witness the number of threads about how it's a Crime Against Humanity for a tank to single pull in higher-end content because it makes the dungeon take like, 8-10 minutes more. (To be fair, I find it excruciatingly dull when a tank single-pulls. I'm not going to yell at them for it, but I could still be considered part of the problem there.)
Witness that, rules or no, no one ever waited for sprouts to watch the cutscenes in the old MSQ duties, to the point that SQEX just threw in the towel and made the cutscenes unskippable. And then we had dozens upon dozens of threads about how the cutscenes should be skippable if no one in the instance was a first timer... in which people outright admitted they would leave an instance that did have a first-timer when it meant they would not be able to skip the cutscenes.
If you think that the power differential between an on-level sprout and someone with their full kit would not have people kicking sprouts (or leaving instances immediately), you have not been paying close attention to this community's behavior, historically speaking.
As I've put it before in discussing various things: sometimes players are going to throw spitballs, but that doesn't mean SQEX needs to hand them the paper to do it.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
Hell no, low level dungeons are already braindead easy, having your full kit... they might as well just give you the free EXP without doing anything.
No please I would be able to learn muscle memory of my rotation.
It's way better to use 2 skill then 10 then 3 then 7 etc and completely forget to use some skills because you have been sent to low level instances so many times you forgot you have more spells at 60+.
You don't get loot if a mob is Grey there and mentoring/chonoleveling there makes it possible to go back to old dungeons for things.Example: EQ2 has a level down system where you keep all your gear and skills.
My level 90 Mage, leveled down to 35. Goes into a level 35 dungeon, and aoe's everthing in one shot. The skills are all leveled down to 35, but were designed with level 90 content in mind. So even lowered, it was still too much.
On the flip side of that, it made level 35 content extremely fun lol.
They don't have a dungeon finder system built like 14's either last I'd checked. It just isn't comparable.
I'd take that over pressing 1 over 100 times.
There are multiple MMO's that have a level sync feature for dungeons and do not take away your skills....You act like this is some unique scenario for FFXIV.
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