Page 2 of 10 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 99
  1. #11
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,858
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Packetdancer View Post
    I swear to the Twelve, if I have to drag out the Math again for this thread, I'm going to make a freakin' slide deck presentation and stuff it on Google Docs so that I can just link it the next time this comes up.
    Actually, please do. I'll be one of your first subscriber.

    wait I forgot it's not youtube but you get the idea
    (2)

  2. #12
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,969
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by RaijinThunder View Post
    Something that's always been a problem with ff14 is the combat at lower levels. So my idea is we should not lose access to our skills whenever we level sync in dungeons. everything else can stay the same just let us keep our skills man that's the fun part about reaching max level the rotations are so fun it makes combat more enjoyable. We spend hours grinding to get to max level only to be forced to lose the skills we work so hard to get due to level syncing. The way the syncing works for fates should be the same for dungeons.
    Go do some real end game content to use the "fun part reaching max level" then, instead of continuously doing and complaining about years old content?
    (1)

  3. #13
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by technole View Post
    Go do some real end game content to use the "fun part reaching max level" then, instead of continuously doing and complaining about years old content?
    Or, they could return half of the old removed skills as low level versions of our current toolkit so that half the jobs in this game actually feel more complete at level 50 as opposed to being half baked shells of their past selves.

    All the old attacks and animation as locked away in the game's code somewhere so instead of some asinine argument, how about SE get off their butts and actually make leveling fun to play again. They did it with MNK for Steel Peak and Howling Fist so there's literally no reason not to.
    (5)

  4. #14
    Player
    keichirou's Avatar
    Join Date
    Aug 2018
    Posts
    195
    Character
    Harunah Fae
    World
    Lamia
    Main Class
    Archer Lv 50
    I agree to this, swtor use that system, the skills get synced ( and they have tons of skills) but according to the devs commenting here is too "difficult"
    (1)

  5. #15
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,416
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Packetdancer View Post
    I swear to the Twelve, if I have to drag out the Math again for this thread, I'm going to make a freakin' slide deck presentation and stuff it on Google Docs so that I can just link it the next time this comes up.
    As an old D&D 3.5 player who would drag out grappling rules just to annoy the DM, the thought of that much math purely for the sake of spite makes me smile.
    (4)

  6. #16
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,502
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I don't think people realise how much potency jobs gain through the levels, I pulled this snippet from one of my old posts and shows how the AoE damage of PLD changes through the levels (P/G = Potency per GCD)

    Level 15 (all TE) 100 P/G
    Level 40 (TE > Prom x5) 135 P/G
    Level 72 (TE > Prom > MCx5 > TEx2+Prom) 214 P/G
    Level 80 (TE > Prom > MCx4 > Con > TEx2 + Prom) 274 P/G
    Level 90 (As detailed above) 405 P/G on main enemy 316 P/G on the remaining (only part where there is damage falloff)

    Remember, this is PLD and the damage quadruples for the main target and a little more than triples on the remaining, dps are going to scale more heavily and do much more damage.

    While you could theoretically balance the potencies for every dungeon, is it really worth the vast amount of dev time it would take?

    Quote Originally Posted by RaijinThunder View Post
    The way the syncing works for fates should be the same for dungeons.
    FATE syncing works the same for both FATEs and dungeons as an FYI.
    (1)

  7. #17
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RaijinThunder View Post
    Something that's always been a problem with ff14 is the combat at lower levels. So my idea is we should not lose access to our skills whenever we level sync in dungeons. everything else can stay the same just let us keep our skills man that's the fun part about reaching max level the rotations are so fun it makes combat more enjoyable. We spend hours grinding to get to max level only to be forced to lose the skills we work so hard to get due to level syncing. The way the syncing works for fates should be the same for dungeons.
    never always been a problem for most I suspect. it is a little inconvenient, but since it has ALWAYS been like that, most are used to it. If you do a search on the forums, yours is not an original post or idea. There would be major problems with implementation, as many have mentioned.

    melting mobs in a dungeon with max level rotations that you will never complete because the first one kills them... would not be "fun". not sure what fates you have done, but if you are in thanalan on a fate... you are not accessing your level 90 actions...
    (2)

  8. #18
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,190
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    just had the idea they could make a stepping stone every 10 lvl. so people have skills up to lvl 30 in halatali and skills up to lvl 60 in the lvl 51-60 dungeons. that way it wouldnt be too much of a difference but for many dungeons it would feel a lot better. not in sastasha though but in many other dungeons. and it would also feel better for new players if they could use the skills they did the jobquests for
    (0)

  9. #19
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,430
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DragonFlyy View Post
    Example: EQ2 has a level down system where you keep all your gear and skills.

    My level 90 Mage, leveled down to 35. Goes into a level 35 dungeon, and aoe's everthing in one shot. The skills are all leveled down to 35, but were designed with level 90 content in mind. So even lowered, it was still too much.

    On the flip side of that, it made level 35 content extremely fun lol.
    Because the point of mentoring down in EQII when it was originally proposed was to be able to get experience and AAs for things that you greyed out and to put content in your reach that may have been out of it when you were originally that level. It was extremely fun to go tackle something with your overpowered self that kicked your behind before. Like Holly.

    Quote Originally Posted by SilverObi View Post
    Or worse, having a full rotation but it's hit with the balance stick to account for sync and you barely do any damage but still have all those buttons to press lol
    That would be a nightmare.
    (0)
    Last edited by TaleraRistain; 05-08-2022 at 04:32 PM.

  10. #20
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by TaleraRistain View Post
    That would be a nightmare.
    Or heaven. To people who just loveeeees pressing moar buttons
    (0)

Page 2 of 10 FirstFirst 1 2 3 4 ... LastLast