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  1. #1
    Player
    RaijinThunder's Avatar
    Join Date
    May 2022
    Posts
    17
    Character
    Yami Rajin
    World
    Coeurl
    Main Class
    Summoner Lv 90

    Keep our skills when Level syncing in dungeons

    Something that's always been a problem with ff14 is the combat at lower levels. So my idea is we should not lose access to our skills whenever we level sync in dungeons. everything else can stay the same just let us keep our skills man that's the fun part about reaching max level the rotations are so fun it makes combat more enjoyable. We spend hours grinding to get to max level only to be forced to lose the skills we work so hard to get due to level syncing. The way the syncing works for fates should be the same for dungeons.
    (7)

  2. #2
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    no thanks, lol.

    imagine having your level 90 OGCDs, GCDs, oh sh-t buttons, etc, in sastasha. things would *melt* before whatever newbie happens to be there can even get a hit in.
    (25)

  3. #3
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MilkieTea View Post
    no thanks, lol.

    imagine having your level 90 OGCDs, GCDs, oh sh-t buttons, etc, in sastasha. things would *melt* before whatever newbie happens to be there can even get a hit in.
    Or worse, having a full rotation but it's hit with the balance stick to account for sync and you barely do any damage but still have all those buttons to press lol
    (18)

  4. #4
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SilverObi View Post
    Or worse, having a full rotation but it's hit with the balance stick to account for sync and you barely do any damage but still have all those buttons to press lol
    Oh dear god I’d hate that. It’d feel so unnerving and useless to the point where I’d rather just avoid queuing for roulettes altogether, just to avoid that lol.
    (8)

  5. #5
    Player
    DubiousDisk's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Urien Spectrum
    World
    Gilgamesh
    Main Class
    Machinist Lv 100
    And just like that, you'd kill level roulettes in a flash
    (7)

  6. #6
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,841
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by RaijinThunder View Post
    Something that's always been a problem with ff14 is the combat at lower levels. So my idea is we should not lose access to our skills whenever we level sync in dungeons. everything else can stay the same just let us keep our skills man that's the fun part about reaching max level the rotations are so fun it makes combat more enjoyable. We spend hours grinding to get to max level only to be forced to lose the skills we work so hard to get due to level syncing. The way the syncing works for fates should be the same for dungeons.
    How do you balance actions like Hallowed Ground? Benediction? Almost all other healers’ oGCD?

    No, the answer isn’t as simple as potency tweaks. Simply put, almost impossible without making every job’s buttons either undertuned or overtuned. We don’t want either of those extremes.

    Besides, there’s already a lore explanation to that. Take it like our WoL utilizing their Echo to re-experience the past dungeons when they first entered.
    (8)

  7. #7
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    974
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    And once again people do not know the repercussions of asking for this.
    (10)

  8. #8
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Mesarthim View Post
    And once again people do not know the repercussions of asking for this.
    Example: EQ2 has a level down system where you keep all your gear and skills.

    My level 90 Mage, leveled down to 35. Goes into a level 35 dungeon, and aoe's everthing in one shot. The skills are all leveled down to 35, but were designed with level 90 content in mind. So even lowered, it was still too much.

    On the flip side of that, it made level 35 content extremely fun lol.
    (3)

  9. #9
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    I swear to the Twelve, if I have to drag out the Math again for this thread, I'm going to make a freakin' slide deck presentation and stuff it on Google Docs so that I can just link it the next time this comes up.
    (9)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  10. #10
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    I would say more that they should pick some skills here and there that make the class a bit more engaging with what they can do like with the recent change in low level DK giving their Stalwart Soul early.

    But definitely not make every skill available. It would just be too overkill for a lot of the low level dungeons, which already are easy anyway.
    (0)

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