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  1. #1
    Player
    RaijinThunder's Avatar
    Join Date
    May 2022
    Posts
    17
    Character
    Yami Rajin
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mikey_R View Post
    So you want the dev team to spend a ton of time remaking EVERY dungeon to bring them up to level 90 standards. If they were to do this, we have no new content for a long time or, if they done it incrementally, it would take a long time and alot of resources. It is just a silly suggestion.

    All you have said is you want tomes, however, there are so many different ways to get tomes, you can avoid leveling roulette altogether and not even encounter the lower levels at all. It is your choice to do this content, knowing what the consequences are.

    This does not mean, however, low levels have to stay bland. There is no reason low levels cannot be reworked to potentially introduce mechanics early, even if it is just a weaker version, like Monk and Steal Peak -> The Forbidden Chakra. Giving all jobs some sort of AoE by level 15 (except maybe Healers). They already fixed one of my biggest issues with DRK in that they moved Stalwart Soul from level 72 to level 40, bringing it in par with the other tanks. Raidwide mitigation can be moved to be available at about the same level for all tanks etc.

    Whether this happens or not is a different matter, it seems to be a theme with jobs they rework, Summoner has the same basic rotation at low levels as it does at higher levels after all, however it is the better solution to the low level problem than allowing everything at all times.
    First off it doesn't need to be every single dungeon just the main ones for each story, and they already have extreme and hard trials why would it be an issue to do the same for dungeons? You need to explain this to me. Why only have hard and extreme modes for trails only? If we are going to be replaying old content to get tomes, materials,etc then something needs to be added for replayability
    Secondly, I am not just referring to leveling roulette I'm talking about ALL roulettes. I do not mind paying with low levels this suggestion has nothing to do with them I'm only addressing this comment: "Also can you please try to address some of the stuff mentioned like Tank invulns, party buffs, and healer OGCDs, how do you scale down utility/buff abilities to be on par with not having them at all? People advocating for this seem to only think about damage, and forget everything else exists."
    Lastly, I agree with you on this: "This does not mean, however, low levels have to stay bland. There is no reason low levels cannot be reworked to potentially introduce mechanics early, even if it is just a weaker version" If they can add more skills to earlier levels so classes can be played more fluently and not feel so lackluster then that is something I can get behind.
    Other MMO's have this scaling system already it doesn't make sense that ff14 doesn't.
    (1)

  2. #2
    Player
    KariTheFox's Avatar
    Join Date
    Dec 2021
    Posts
    541
    Character
    Hikari Tamamo
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by RaijinThunder View Post
    Then we change the roulette system entirely. At level 90 extreme and hard versions for all dungeons will be unlocked for tome farming. NPC's will help fill in for newer players if a role can't be found up to the max level. So now there will be normal roulettes hard roulette and extreme roulettes. Bosses in dungeons will be given additional mechanics for each difficulty just like they do it in the trails
    Ignoring the huge waste of developer time and resources this would be, this would completely go against the point of the leveling roulette system - which is to populate low level dungeons with both new AND more experienced players. Completely segregating sprouts from the max level player pool is not what SE wants.

    At some point you just have to accept that leveling roulette and other level-sync content is not for you - it's to give other sprouts who want to play with other players enough of a player pool to do so.
    (0)

  3. #3
    Player
    RaijinThunder's Avatar
    Join Date
    May 2022
    Posts
    17
    Character
    Yami Rajin
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KariTheFox View Post
    Ignoring the huge waste of developer time and resources this would be, this would completely go against the point of the leveling roulette system - which is to populate low level dungeons with both new AND more experienced players. Completely segregating sprouts from the max level player pool is not what SE wants.

    At some point you just have to accept that leveling roulette and other level-sync content is not for you - it's to give other sprouts who want to play with other players enough of a player pool to do so.
    If I do not do these roulettes im taking a major loss in tomes for endgame gear. This whole system is forced upon us I have no choice but to do these synced roulettes and that's the problem. If they are gonna force these roulettes on us then they need to find a way to scale our skills/buffs/heals/etc. I did not grind all the way to 90 to have to be forced to use synced skills KariTheFox. They can't force this system on us and make it unbearable to play
    (1)

  4. #4
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,026
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    RDM have their Engagement moved from lv76 to lv40.
    Minor correction: Engagement was level 72, the 76 skill is Reprise. Your point still stands though.
    (1)

  5. 05-09-2022 05:14 AM
    Reason
    Pointless reply.

  6. #6
    Player
    RaijinThunder's Avatar
    Join Date
    May 2022
    Posts
    17
    Character
    Yami Rajin
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by UNDEAD10000 View Post
    This is not so great idea when this would cause massive balance problem where either level 90 players are in massive disadvantage or level under 90 player are in massive disadvantage while doing level under 90 dungeons, trials and raids.

    Also not forget that this would cause even more toxicity when doing level under 90 content where some level 90 players would either kick level under 90 players or demand them leave from the party just for not be level 90 player.
    This is not world of warcraft the player base here is fair and kind
    (1)

  7. #7
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    571
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    The only MMO I've played that does the synching with all of your abilities is ESO and well... that's a bit different. In ESO your abilities are tied to your weapon level not your character level and you have to individually level the abilities for the morph, which again has nothing to do with character level. That said they have issues with their synching system. That problem being a very noticeable difference in power between someone with a large number of champion points vs a newer player. If you get a party of sub 50 characters you actually have to do mechanics and watch out for over pulling. The moment you have a lvl 50 with 1600 champion points? You don't need anyone else because even synched down they can destroy the whole place faster than you can keep up because you just have less sprint mobility than they do. We do not need that here.
    (0)

  8. #8
    Player
    keichirou's Avatar
    Join Date
    Aug 2018
    Posts
    196
    Character
    Harunah Fae
    World
    Lamia
    Main Class
    Archer Lv 50
    Seems most players like to just have 1 or 2 skills...3 max
    (1)

  9. #9
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by keichirou View Post
    Seems most players like to just have 1 or 2 skills...3 max
    The healer role says otherwise. It has nothing to do with how many abilities to press and more to do with it being a balancing nightmare because FFXIV was not DESIGNED to sync down to have all skills at cap in lower content and as such is not balanced around it.

    Healers and tanks already have issues with engagement when they're at lv90 and doing lv90 content and scaling skills down so they're available at w/e dungeon level makes it worse. Not better.

    Especially as healers have mostly a two skill rotation from level 4 onwards anyway.

    As I said before: If you want to move skills down so certain things are available earlier like giving melee the start of their aoe skills at lv15 that is fine. But no. We should not have our full lv90 kit scaled/synced down.
    (0)
    Last edited by ASkellington; 05-09-2022 at 07:57 AM.
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  10. #10
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Quote Originally Posted by keichirou View Post
    Seems most players like to just have 1 or 2 skills...3 max
    Seems like some people can't comprehend basic balancing act. Making an exception for known skills when it comes to syncing would basically render on level players useless compared to their synced down counterparts even if we take stats and potencies adjustments into account. For it allow me to once again compare Fresh Black Mage at level 30 to Synced down level 90. And to be fair BLM is the least painfull one due to them lacking any party interaction. Despite that Synced down BLM can cast their spells faster due to combination of Leylines and Triplecast. Thanks to third stack of their stance they deal more damage and regenerate their MP faster and maintain damage better because they don't have to rely on Transpose to swap them. They also benefit from Procs allowing for greater mobility and damage. Enochian itself amplify their damage. All this allows them to clear waves faster, retain more mobility. And that just selfish damage dealer. What about jobs that can actively buff others? Dragoons, Bards etc.? How you balance the fact that Tanks get abilities that make them immortal? Healers' myriad of oGCD ways of healing their team?

    Duty Roulette ultimately exists so that players at lower level get enough living players to do their content with - not to the higher level player's benefit. Separating them or making lower level player feel unneeded or worse yet bored is bound to create more issues than it would solve.
    (1)

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