First off it doesn't need to be every single dungeon just the main ones for each story, and they already have extreme and hard trials why would it be an issue to do the same for dungeons? You need to explain this to me. Why only have hard and extreme modes for trails only? If we are going to be replaying old content to get tomes, materials,etc then something needs to be added for replayability
Secondly, I am not just referring to leveling roulette I'm talking about ALL roulettes. I do not mind paying with low levels this suggestion has nothing to do with them I'm only addressing this comment: "Also can you please try to address some of the stuff mentioned like Tank invulns, party buffs, and healer OGCDs, how do you scale down utility/buff abilities to be on par with not having them at all? People advocating for this seem to only think about damage, and forget everything else exists."
Lastly, I agree with you on this: "This does not mean, however, low levels have to stay bland. There is no reason low levels cannot be reworked to potentially introduce mechanics early, even if it is just a weaker version" If they can add more skills to earlier levels so classes can be played more fluently and not feel so lackluster then that is something I can get behind.
Other MMO's have this scaling system already it doesn't make sense that ff14 doesn't.


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