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  1. #1
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RaijinThunder View Post
    Something that's always been a problem with ff14 is the combat at lower levels. So my idea is we should not lose access to our skills whenever we level sync in dungeons. everything else can stay the same just let us keep our skills man that's the fun part about reaching max level the rotations are so fun it makes combat more enjoyable. We spend hours grinding to get to max level only to be forced to lose the skills we work so hard to get due to level syncing. The way the syncing works for fates should be the same for dungeons.
    never always been a problem for most I suspect. it is a little inconvenient, but since it has ALWAYS been like that, most are used to it. If you do a search on the forums, yours is not an original post or idea. There would be major problems with implementation, as many have mentioned.

    melting mobs in a dungeon with max level rotations that you will never complete because the first one kills them... would not be "fun". not sure what fates you have done, but if you are in thanalan on a fate... you are not accessing your level 90 actions...
    (2)

  2. #2
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,484
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    just had the idea they could make a stepping stone every 10 lvl. so people have skills up to lvl 30 in halatali and skills up to lvl 60 in the lvl 51-60 dungeons. that way it wouldnt be too much of a difference but for many dungeons it would feel a lot better. not in sastasha though but in many other dungeons. and it would also feel better for new players if they could use the skills they did the jobquests for
    (0)

  3. #3
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by TaleraRistain View Post
    That would be a nightmare.
    Or heaven. To people who just loveeeees pressing moar buttons
    (0)

  4. #4
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,198
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Viper Lv 100
    Even if all was correctly synched so that a 90 dps does the same damage with his full 90 rotation as a lvl 20 sprout pressing two buttons, people proposing this kind of idea really don't seems to worry about how horrible it would be to end up with 90 players not having a clue of how to play properly.

    Do you really want your Sastasha runs being 40 minutes long because the 3 other 90 players in your team, spamming the same skill out of combo, will do 1/10 of the damage they are supposed to make, way below than a sprout ? I sure don't XD
    (0)

  5. #5
    Player
    swiss_Momo's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    535
    Character
    Noel Maimhov
    World
    Lich
    Main Class
    Bard Lv 90
    I can totally see how this would lead to sprouts/people at lvl getting kicked from early ARR dungeons because they lack the AOE toolkit
    (1)

  6. #6
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    542
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    How do you make a warrior with holmgang on par with a warrior without it?

    How about astro cards? raid buffs? bard songs? dancer buffs? how do you make something scale with something that doesnt exist?

    its like people only think damage spells and skills, but forget about utility abilities when making these. how do you make these scale? Because it seems like you either make higher level players have a huge advantage that would break the dungeons even worse than they are, or make them useless to the point where the whole change was pointless to being with

    I'm not trying to be a smartass. Im just very curious how that would work?

    Because it just seems like a impossible feat to me, without breaking the game. People mention SWTOR and sometimes Guildwars, but I got no clue about those games handles it.
    (1)
    Last edited by Gullis; 05-08-2022 at 08:35 PM.

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Ignoring the overall job changes for a moment, what we should hope to see over time would be adjustments to jobs that fall in line with how MNK was handled, for example. Specifically, you can see that their core gameplay loop gets fully established by level 50, and that actions beyond that point either upgrade your performance or tack on subtle additions that add to that loop.

    I think it would benefit the game a lot if it had a larger team of people working on job design and balance--perhaps having someone dedicated to managing the balance of each specific role, including Melee, Ranged, and Caster as separate roles, and trying to maintain a more consistent balance at the level 30, 50, 60, 70, and 80 thresholds while also trying to better handle how that gameplay loop is introduced and reinforced. It's a lot of work which is why it should really be given more resources.

    Additionally, I think there's a lot of unexplored territory in "action glamours" that let you change the appearance of your abilities without actually changing their potencies. A very simple implementation of something like this would be letting people choose between a given action's animations for actions that upgrade over time (i.e. Choosing Stone IV's animation over Glare III's, or keeping Gravity II's animation when synched while using Gravity's potency). We could also see all new animations though as well. Like what about unlocking Atori's animations for Dragoon? In Bozja, Atori is a Nagxian Dragoon but uses entirely unqiue animations.
    (2)

  8. #8
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Oh right how about we compare Black Mage. Let's use level 30 as a baseline. At this point natural BLM has only 2 stack of their stance and still need to use Transpose to keep their flow. They're also entirely dependent on their GCDs with one Swiftcast. BLM synced down from level 90 would have more fluid swap alongside their procs, Enochian, access to Leylines, Sharpcast every 30 seconds and Triplecast. Which one will do better?
    (0)

  9. #9
    Player
    KariTheFox's Avatar
    Join Date
    Dec 2021
    Posts
    541
    Character
    Hikari Tamamo
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Either downsynced players would do a lot more damage than sprouts, or a lot of developer time and resources would be spent on making sure that a full level 90 rotation hits as hard as a sprout going 1-2-3.

    Both are bad.
    (1)

  10. #10
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,174
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    On healer’s perspective, balancing so that newcomer and synced player output remains the same will also be a nightmare.

    How do you ensure a sprout WHM in Sastasha with only have Cure I & Medica in their arsenal to match a lv90 who has the following:
    • Regen
    • Cure II
    • Cure III
    • Medica II
    • Divine Benison
    • Asylum
    • Assize
    • Tetragrammaton
    • Solace
    • Rapture
    • Lilybell
    • Benediction

    Do you force all GCD heals to heal only at 450p and call it a day? Not quite! Off-GCD heals are not bound by GCD so a synced down WHM can still heal more than the sprout WHM. Are you going to nerf their GCD heals lower than 450p now to compensate that? Or you straight up nerf all oGCD heals to heal nothing at all? And finally! The dreaded percentage based heal that is Benediction! How do you scale that one? Lastly, there are still utilities like Temperance. Sprouts do not have access to that so are we going to nerf Temperance to only mitigate 0.5% damage now?

    No. You just can’t, without breaking something.
    (2)

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