Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 38 of 38
  1. #31
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ralphe2449 View Post
    Yet no matter how much you talk about coordination in advance, if they fail to do the mechanic at the right moment like everyone else you wipe and you have no control over that because that is another person's failure.

    Thus you have no control over what matters, the moment where the individual fails to do the mechanic as that is a PERSONAL FAILURE.

    What you have control over is your own performance and your personal mechanics, hence that is what matters, if you are doing well on those you should be clearing the boss and receiving your reward alas, the illusion of difficulty that comes from other players failing has resulted in people thinking high end group content is something incredibly hard while solo content even when tuned to be difficult is quite easy because there's no illusion of difficulty since other people's failures dont exist.
    "Less than 100% control" =/= "0% control," no matter how many goalposts you move to reduce to try to devalue any sort of group content.


    ANOTHER player doing something wrongly does not become YOUR personal failure.
    YOUR doing less than YOU reasonably should have to preempt and prevent such occurences, is.


    Throwing your hands up in the air the moment you can't figure out how to better do the latter does not make that difficulty a mere illusion. It's merely elusive TO YOU.
    (0)

  2. #32
    Player

    Join Date
    May 2022
    Posts
    172
    Quote Originally Posted by Shurrikhan View Post
    "Less than 100% control" =/= "0% control," no matter how many goalposts you move to reduce to try to devalue any sort of group content.


    ANOTHER player doing something wrongly does not become YOUR personal failure.
    YOUR doing less than YOU reasonably should have to preempt and prevent such occurences, is.


    Throwing your hands up in the air the moment you can't figure out how to better do the latter does not make that difficulty a mere illusion. It's merely elusive TO YOU.
    I think we should return to reality cuz I am pretty certain people dont do high end content cuz they find the process of coordination fun or the process of teaching people fun.

    People usually want to beat an encounter, that is the goal, the longer it takes the more difficult or more of an achievement it seems to be yet in reality the only reason people dont clear it as quickly is because all groups often have 1-3 slower or underperforming members, which if we are honest, people often get fed up with when they keep wiping on the same mechanics. So again, this worshiping of "coordination" does not seem to reflect reality because people absolutely do not enjoy doing well and wiping anyway cuz player no #6 failed the mechanic again.

    Solo content is the same situation but reversed, because it is cleared relatively quickly without 100 pulls most relatively skilled people feel it is easy, the reality is, higher difficulty solo content is just as easy as high end group content. High end group content simply feels harder due to the illusion of difficulty created by other people's failures aka the thing I said you have no control over.
    (2)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  3. #33
    Player HollowedDoll's Avatar
    Join Date
    May 2021
    Location
    Wrongthinkway
    Posts
    594
    Character
    Tomboy Outback
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 2
    About the whole singleplayerification of FFXIV, Imo this is not an issue at all, lots of people have tight schedules and cannot progress MSQ if they can only play around dead hours, having an alternate mean of completing these dungeons is not a bad thing.
    One could say FF is one of those MMOs where you can easily be a loner outside of some specific content, which gives greater freedom, yadayada yada.. Most importantly, no servers are kept up forever, just take a look at TERA shutdown, I'd much prefer being able to enjoy/replay FFXIV in some form even as a singleplayer/co-op experience than have the rug dragged from under us entirely and be left with nothing. Try to think of it as far-future proofing if anything.
    (1)

  4. #34
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    The interesting thing about the whole Kaiten removal from SAM is, that this isn't the first time Squeenix pulls off a stunt like that. During ShB Launch, they straight up removed not only Heavy, Shadowflare, Miasma 1&2, from SCH, but ALSO Energy Drain at first. The Community got so mad during that time, that they immediately returned Energy Drain 2 Weeks later.


    About the thing of turning this Game into single player mode, it has more drawbacks than actual benefits, allow me to elaborate.

    FFXIV is, as much as Squeenix likes to state otherwise, a MMO first and a RPG second by DESIGN, and while you "can" run Dungeons with freaking Bots, it defeats the main purpose of the Genre, which IS social interaction. Content needs to be oversimplified in order for Bots to work, since the moment they hit a wall of progress (because they die), youre done for.

    Secondly, it takes ALOT of ressources, which would have been better spent elsewhere. I think its quite unfair that Squeenix decides to inpliment Bots, while ignoring core issues like the bland Job design, undertuned Dungeons and Raids, useless Levequests (despite explaining specific Mechanics, almost NONE of those ever happen outside of said Levequest) and Content that has simply being forgotten, like Chocobo Racing and Lord of Verminion.


    But maybe the Trust System will fix it, by inplimenting Blockchain into it, so you gotta buy your NFT for it first.
    (6)

  5. #35
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ralphe2449 View Post
    I think we should return to reality cuz I am pretty certain people dont do high end content cuz they find the process of coordination fun.
    Team-play, including what coordination it involves, is largely why one would go and do combat content in a multiplayer game, including MMORPGs, rather than just loading up a single player game, yes.

    I'm not sure why this shocks you.

    People also, shockingly, enjoy team sports, not just being limited to 1v1s or shadow-boxing in an empty court.
    (1)
    Last edited by Shurrikhan; 05-09-2022 at 08:26 PM.

  6. #36
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ralphe2449 View Post
    I think we should return to reality cuz I am pretty certain people dont do high end content cuz they find the process of coordination fun or the process of teaching people fun.

    People usually want to beat an encounter, that is the goal, the longer it takes the more difficult or more of an achievement it seems to be yet in reality the only reason people dont clear it as quickly is because all groups often have 1-3 slower or underperforming members, which if we are honest, people often get fed up with when they keep wiping on the same mechanics. So again, this worshiping of "coordination" does not seem to reflect reality because people absolutely do not enjoy doing well and wiping anyway cuz player no #6 failed the mechanic again.

    Solo content is the same situation but reversed, because it is cleared relatively quickly without 100 pulls most relatively skilled people feel it is easy, the reality is, higher difficulty solo content is just as easy as high end group content. High end group content simply feels harder due to the illusion of difficulty created by other people's failures aka the thing I said you have no control over.
    As someone who actually does high-end content: all Ultimates, Baldesion and Delubrum Savage, multiple week 1 Savage kills, and currently on P5 prog in DSR...

    This cannot be further from the truth.

    My most enjoyable experiences in the game has been raiding with friends.
    (2)

  7. #37
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    There’s a difference between a restaurant and an mmo. Restaurants typically aren’t advertised as a group thing at least not any i’ve gone to. The problem with the single player pushing is that it affects the multiplayer content. We saw this with the second ex trial this expansion where to make it fitted for trusts, they had to simplify many of the mechanics. There’s also the problem of resource cost. The resources put towards the single player pushing affects the time and resources that could be giving other content. It’s not free, and it affects everyone.
    Excuse me? The second EX trial? Either way, that's a poor example. Even the normal mode was very difficult for people to grasp. I remember explaining her job changes multiple times and people were still just -derp-. There's so much that people playing right now could learn by running trust, but they're basically just sitting there hitting buttons for actions they haven't read. I know this because some actually admitted it.
    (0)

  8. #38
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    I have joined the game pretty late, end of ShB. Though reading how Square has been simplifying the jobs and how they recently hit Samurai with 6.1 has been very un-nerfing... I am the only one, " Click Here " <- if you're curious.

    FFXIV made more accessible? great. At the cost of making everything easier? no. It's unhealthy for the players and the game. Skill-Floor can be lowered to make barrier of entry easier to pick up jobs. Though I disagree if it comes at the cost of lowering the Skill-Ceiling, alienating hardcore players.

    Currently you can pick up any job, do any content below Extreme, and know absolutely nothing about how to play the job correctly - press some buttons randomly - and you can complete whatever you set out to complete yes below Extreme.

    Overcomplication of the game does nothing in the long run. It makes Square cater to an audience and do the following by encouraging players
    • To not learn how to play the game
    • To not learn how to play jobs correctly
    • To be irresponsible of their actions in content
    • To become worse and worse players

    And from there on out, where do we go? spiral downwards and lowering the quality of the players we have, complaining about not being able to do content because Square encouraged players to become worse so that we get worse content? I don't see a better FFXIV out of this.

    Why vouch for just one side of the player base audience over another?
    At the cost of compromising another player base audience?

    Why not vouch for the option of appealing to both?
    At the compromise of neither?
    (3)

Page 4 of 4 FirstFirst ... 2 3 4