Results 1 to 10 of 38

Hybrid View

  1. #1
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ralphe2449 View Post
    And this is where the solution is extremely simple yet players make it hard.
    Give solo players a gradual difficulty solo designed deep dungeon where at the near max floors you get savage tomes and unique titles or anything similar really.
    It's actually not that simple, because if the solo version is any easier than savage, than everyone would just do that vs the group content to get the gear.
    It's effectively the way you would kill the little bit of group content this game actually has.

    Quote Originally Posted by Ralphe2449 View Post
    The illusion of difficulty in high end group content was just explained on my previous post.
    Though dont think you are gonna want to understand that anyway xd
    Again, even if it is an illusion of difficulty, if the solo content gives the same rewards, and is viewed easier for any reason whether it actually is or is not. It would effectively kill the little group content the game actually has.
    (6)
    Last edited by IdowhatIwant; 05-09-2022 at 01:45 PM.

  2. #2
    Player

    Join Date
    May 2022
    Posts
    172
    Quote Originally Posted by IdowhatIwant View Post
    It's actually not that simple, because if the solo version is any easier than savage, than everyone would just do that vs the group content to get the gear.
    It's effectively the way you would kill the little bit of group content this game actually has.
    The illusion of difficulty in high end group content was just explained on my previous post.
    Though dont think you are gonna want to understand that anyway xd
    (1)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ralphe2449 View Post
    The illusion of difficulty in high end group content was just explained on my previous post.
    You explained that solo play removes the difficulty of coordination, making the content easier.

    No part of that explains away the fact that then, yes, the solo content (unless remade/retuned to have a more difficult baseline) would be easier and therefore, if given the same rewards as group content, would greatly disincentivize group content, likely to the point of starving it of participation.

    Also...

    Quote Originally Posted by Ralphe2449 View Post
    Only reason i bother with high end group content these day is because i am FORCED TO because of the gear rewards, otherwise I would only touch raids for the occasional fun, not something i would do often.
    This makes no damn sense. There is zero need for raid gear in anything but still more difficult content than what you get it from. If you don't like raiding, then why would you raid just to get stuff you'd never need outside of... Savage raiding? If what you want to do is purely the least gear-relevant stuff anyways, then you're going into content you are already soured to just to fawn over an irrelevant ilvl value.

    That's like insisting on having a mansion... just so you could sleep in a tent on its driveway.
    (2)
    Last edited by Shurrikhan; 05-09-2022 at 02:39 PM.

  4. #4
    Player

    Join Date
    May 2022
    Posts
    172
    Quote Originally Posted by Shurrikhan View Post
    You explained that solo play removes the difficulty of coordination, making the content easier.
    Then I guess if you and another car agree who goes first but the other guy screws up and crashes onto you aka "something you are not control of" you just call that "higher difficulty" xD?

    Reality is, you didnt fail coordination, the other person did which once again is something out of your own control.

    Difficulty exist in relation to things you can control, not things you are not in control.

    If a meteor crashes next to my home I wont be calling that higher difficulty
    (1)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ralphe2449 View Post
    Then I guess if you and another car agree who goes first but the other guy screws up and crashes onto you aka "something you are not control of" you just call that "higher difficulty" xD?

    If a meteor crashes next to my home I wont be calling that higher difficulty
    Except you absolutely have a degree of control in coordination. Working with others does not somehow strip you of agency. There are absolutely ways to coordinate more effectively, or less.

    There are performance gaps from familiarity involved (i.e., knowledge-gap in) in telegraphing and reading intent, for instance.
    (3)

  6. #6
    Player

    Join Date
    May 2022
    Posts
    172
    Quote Originally Posted by Shurrikhan View Post
    Except you absolutely have a degree of control in coordination. Working with others does not somehow strip you of agency. There are absolutely ways to coordinate more effectively, or less.
    Yet no matter how much you talk about coordination in advance, if they fail to do the mechanic at the right moment like everyone else you wipe and you have no control over that because that is another person's failure.

    Thus you have no control over what matters, the moment where the individual fails to do the mechanic as that is a PERSONAL FAILURE.

    What you have control over is your own performance and your personal mechanics, hence that is what matters, if you are doing well on those you should be clearing the boss and receiving your reward alas, the illusion of difficulty that comes from other players failing has resulted in people thinking high end group content is something incredibly hard while solo content even when tuned to be difficult is quite easy because there's no illusion of difficulty since other people's failures dont exist.
    (1)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ralphe2449 View Post
    Yet no matter how much you talk about coordination in advance, if they fail to do the mechanic at the right moment like everyone else you wipe and you have no control over that because that is another person's failure.

    Thus you have no control over what matters, the moment where the individual fails to do the mechanic as that is a PERSONAL FAILURE.

    What you have control over is your own performance and your personal mechanics, hence that is what matters, if you are doing well on those you should be clearing the boss and receiving your reward alas, the illusion of difficulty that comes from other players failing has resulted in people thinking high end group content is something incredibly hard while solo content even when tuned to be difficult is quite easy because there's no illusion of difficulty since other people's failures dont exist.
    "Less than 100% control" =/= "0% control," no matter how many goalposts you move to reduce to try to devalue any sort of group content.


    ANOTHER player doing something wrongly does not become YOUR personal failure.
    YOUR doing less than YOU reasonably should have to preempt and prevent such occurences, is.


    Throwing your hands up in the air the moment you can't figure out how to better do the latter does not make that difficulty a mere illusion. It's merely elusive TO YOU.
    (0)