Quote Originally Posted by Ralphe2449 View Post
If said FPS game ends up increasingly having more and more people who prefer to play with melee only weapons instead of guns maybe it is time to start asking yourself why it attracts more of such players and less gun focused players, cuz something is going on there.

Unless of course you want to ignore reality to follow some old outdated strict word definition their school/parents taught them.

Like I said, many of us enjoy mmorpgs with a solo mindset for many reasons, one of the most important being "numbers go up" meaning max gear is wanted because that is a way for "numbers go up" and that is fun, seeing yourself do better than others is fun, that requires others to exist, but does not require me to interact with them.


And this is where the solution is extremely simple yet players make it hard.
Give solo players a gradual difficulty solo designed deep dungeon where at the near max floors you get savage tomes and unique titles or anything similar really.

The solution is very simple, it gives everyone a path to max gear, yet players, typically raiders complain about how that devalues their speshiul raid gear or that they ll be forced to do the deep dungeon too which makes the easy solution suddenly hard.
Now they could make the savage tomes drop only once per week so you either get it from raid or the deep dungeon but never both, but this doesnt stop the raiders crying about how their gear is not as special anymore cuz "dirty solo players" can get it too which is a player created problem.
Isn’t this what criterion dungeons are supposed to be? 1-4 players scaleable difficulty? Idk about savage difficulty, but do you really believe a solo player should get savage gear? Part of savage is cooperating in a group to overcome a challenge together. This teamwork gets rewarded with appropriate gear that isn’t even that much higher than tome gear. Why should a solo player get the same? I don’t think you should.